 Dru-ish.
Description of deck by its author
(quoted):
The idea behind the deck is to ideally have
Limited Resources in play and then get out the Thawing Glaciers +
Stone-Seeder Hierophant combo. For as much untapped mana you have, you
can put an additional land into play (not play it) as you continuously
untap the glaciers with the Hierophant. If you do it fast enough, it's
almost a lock.
You can also go the creature/land/overrun approach.
Kamahl and Garruk are there to offer mana acceleration, to untap your
Gaea's Cradle or to give the +3/+3 and trample effect to your land
creatures.
Elves and Hierarchs provide the mana.
The tutors/scrying/grove are there to fetch you up
what you need whether it be a creature, a land or an enchantment. Sylvan
Scrying can fetch any type of land, not just basic, so it can lead into
the Stone Seeder+Glaciers combo, Cradle hi-jinks, or the Deserted Temple
for double the Cradle hi-jinks
Mirari's Wake works well to add to the mana you
already have, even if you already have Resources out, it doubles your
available mana and pumps your little guys and your eventual man lands.
Sterling Grove pulls double duty as enchantment search
and enchantment protection. Now your opponent has to pop the Grove
before they can hit your Mirari's Wake, or Resources.
Rude Awakening works both sides of the fence, either
untapping land for mana, or the land/creature kill....or entwining for
both. He works very well with Kamahl and the Wake.
Gaea's Cradle really pumps up the mana and feeds
either an Awakening or Kamahl.
Deserted Temple either untaps the Cradle or the
Glaciers
And, of course, the name of the deck is a reference to
SpaceBalls and the fact that all of the creature cards are druids.
I actually play a somewhat similar U/G multi-player
deck that uses squirrels and Coat of Arms instead of creature lands.
Ever been crushed by thirty 60/61 squirrels with trample?...it ain't
pretty. |