4 Phyrexian Dreadnought
4 Lotus Petal
4 Mana Vault
4 Dark Ritual
4 Demonic Consultation
3 Duress
4 Necropotence
4 Reanimate
2 Vampiric Tutor
3 Final Fortune
4 Pandemonium
4 Badlands
4 Sulfurous Springs
4 Gemstone Mine
3 City of Brass
5 Swamp
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  Dred
Panda Roberts.
Description quoted from
www.magicthegathering.com by Mike Flores:
Easily the best deck ever built by my
Wednesday co-columnist Adrian Sullivan, “Dred Panda Roberts” was at once a
repeat of a (then) well known combination and a totally new way to build
decks. The combination in question was Phyrexian Dreadnought +
Pandemonium, with an extra copy of either thrown in. The reason that this
was a strong combination was that Phyrexian Dreadnought was so cheap. The
hard part was ramping up to Pandemonium mana, which Adrian accomplished
with Lotus Petal and Dark Ritual. Assuming that he was always under
pressure, the Dred Panda Roberts player could follow up with a lethal
play, with turn three kills routine. Sometimes he would have to use Final
Fortune to win the next turn, but oftentimes, he would just have two mana
left and play either two Phyrexian Dreadnoughts for 24 damage or a
Phyrexian Dreadnought (which would die) and a Reanimate with his spare
mana. A second Pandemonium would do the trick, but came up far less often
due to its comparatively prohibitive mana cost of four over one.
Now what makes this deck really
innovative is the use of Necropotence. Mike's deck may have taught sharks
that they had another real option besides U/W control decks and
single-minded aggression, but Adrian's deck took combination theory to a
new place. Necropotence is widely considered the most powerful
card-drawing engine of all time, and it is near its best in this deck.
Adrian would often burn resources, from Demonic Consultation to Dark
Ritual, just to get Necropotence into play. He would then calculate how
much damage his opponent could do the next turn, and then Necropotence for
just enough to leave himself at one life, factoring in that potential
damage. He would invariably have a huge hand and have to discard down to
seven... but those seven cards would almost always have some way to win.
Those cards would be heavy with combination pieces, or ways to find them
the next turn. They would, for example, incorporate a Mana Vault to play
the expensive Pandemonium and a Demonic Consultation to find the missing
Reanimate.
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