4 Dreamborn Muse
2 Nantuko Cultivator
3 Raven Familiar
4 Extract
2 Krosan Reclamation
4 Rebuild
2 Relearn
2 Reminisce
2 Temporal Spring
4 Flooded Shoreline
4 Manabond
2 Nature's Revolt
2 Tormod's Crypt
12 Island
8 Forest
3 Tropical Island |
 Dreamborn
Muse.
Description of deck by it's author
(quoted):
What should we use to make sure we don't deck
ourselves? The first thing that comes to mind is using the dreaded
Gaea's Blessing ourself. This would be the easy way to go, so we are
going to use Reminisce and Krosan Reclamation instead. Now for trying to
use the milling ability to our advantage. Flashback comes to mind, but
if I play my Roar of the Wurm and thereby remove it from the game, it
won't be shuffled back into my library. Ever. After a reminisce, our
deck will hold relatively less land and more useful cards, which means
fewer dead draws. We'll just have to resort to playing multiple copies
of every card, to ensure that the milling won't cripple the deck, and
because it’s good practice to build consistent decks anyway. In worst
case scenario's, you can always flashback the Krosan Reclamation. An
another option you have with the deck, is to use a Tormod's Crypt on
yourself when your graveyard is full of cards you don't need, thus
improving your topdecking after your next Reminisce.
After some minor playtesting, I find that the Extracts
are a must. Knowing what kind of enchantment removal an opponent has in
his or her deck really makes all the difference. I haven't had the
opportunity to play the Nature's Revolt so perhaps only one is needed, but
seeing as it also an alternative win condition (in case the Muses are
eradicated) I'll leave the decklist as is.
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