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4 Dreamborn Muse
2 Nantuko Cultivator
3 Raven Familiar
4 Extract
2 Krosan Reclamation
4 Rebuild
2 Relearn
2 Reminisce
2 Temporal Spring
4 Flooded Shoreline
4 Manabond
2 Nature's Revolt
2 Tormod's Crypt

12 Island
8 Forest
3 Tropical Island

Dreamborn Muse.

Description of deck by it's author (quoted):
What should we use to make sure we don't deck ourselves? The first thing that comes to mind is using the dreaded Gaea's Blessing ourself. This would be the easy way to go, so we are going to use Reminisce and Krosan Reclamation instead. Now for trying to use the milling ability to our advantage. Flashback comes to mind, but if I play my Roar of the Wurm and thereby remove it from the game, it won't be shuffled back into my library. Ever. After a reminisce, our deck will hold relatively less land and more useful cards, which means fewer dead draws. We'll just have to resort to playing multiple copies of every card, to ensure that the milling won't cripple the deck, and because it’s good practice to build consistent decks anyway. In worst case scenario's, you can always flashback the Krosan Reclamation. An another option you have with the deck, is to use a Tormod's Crypt on yourself when your graveyard is full of cards you don't need, thus improving your topdecking after your next Reminisce.

After some minor playtesting, I find that the Extracts are a must. Knowing what kind of enchantment removal an opponent has in his or her deck really makes all the difference. I haven't had the opportunity to play the Nature's Revolt so perhaps only one is needed, but seeing as it also an alternative win condition (in case the Muses are eradicated) I'll leave the decklist as is.

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by Douwe Terluin @ www.casualplayers.org

MILL: Dreamborn Muse - Extract / Flooded Shoreline

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