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Lands:
4 Cloudpost
4 Gruul Turf
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
4 Vesuva

Creatures:
4 Arcbound Crusher
4 Auriok Siege Sled
4 Otarian Juggernaut
4 Phyrexian Snowcrusher
4 Goblin War Wagon
4 Juggernaut

Other Spells:
4 Mind Stone
4 Gruul War Plow
2 Oblivion Stone
2 Aladdin's Ring

Dont' Stop Me Now.

Description of deck by it's author (quoted):
Let's start with this little beauty. Juggernaut finally got a type to match the name in Xth, and of the online card pool, we have these new representatives who will be joining it with Lorwyn.

Putting aside Leveler for now, we have an interesting mishmash of fairly costed cards. Arcbound Crusher can get very dangerous very fast in an all-artifact deck, and as long as one artifact creature remains in play, so does the threat. Otarian Juggernaut and Goblin War Wagon are more disappointing in their stats, but they remain decent filler. With a lot of creatures automatically attacking, the on-theme Gruul War Plow ensures at least some of that damage gets through as well as providing an optional 4/4 body.

With an all-artifact tribe, we can have the luxury of a mostly-colorless manabase, with the addition of Gruul Turf to keep the plow happy. With room for both Cloudpost and Urzatron we can add in some high cost artifact -powered removal, Oblivion Stone and Aladdin's Ring acting as board sweeper and spot removal respectively. The deck plays as a fairly potent midrange beater. You can Mind Stone out a Juggernaut on turn three and follow it up with a War Plow on turn four to get past chumps, and that's just assuming you don't get into your big mana by that point. Weaknesses include Shatterstorm, Shattering Spree and large swarms: If you're in a stalemate, reach for Aladdin's shotgun or simply keep
pumping your Arcbound.

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by AJ Richardson @ www.puremtgo.com

TRIBAL: Juggernauts - Oblivion Stone / Aladdin's Ring

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