Lands:
4 Cloudpost
4 Gruul Turf
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
4 Vesuva
Creatures:
4 Arcbound Crusher
4 Auriok Siege Sled
4 Otarian Juggernaut
4 Phyrexian Snowcrusher
4 Goblin War Wagon
4 Juggernaut
Other Spells:
4 Mind Stone
4 Gruul War Plow
2 Oblivion Stone
2 Aladdin's Ring |
Dont' Stop Me Now.
Description of deck by it's author
(quoted):
Let's start with this little beauty.
Juggernaut finally got a type to match the name in Xth, and of the
online card pool, we have these new representatives who will be joining
it with Lorwyn.
Putting aside Leveler for now, we have an interesting
mishmash of fairly costed cards. Arcbound Crusher can get very dangerous
very fast in an all-artifact deck, and as long as one artifact creature
remains in play, so does the threat. Otarian Juggernaut and Goblin War
Wagon are more disappointing in their stats, but they remain decent
filler. With a lot of creatures automatically attacking, the on-theme
Gruul War Plow ensures at least some of that damage gets through as well
as providing an optional 4/4 body.
With an all-artifact tribe, we can have the luxury of a
mostly-colorless manabase, with the addition of Gruul Turf to keep the
plow happy. With room for both Cloudpost and Urzatron we can add in some
high cost artifact -powered removal, Oblivion Stone and Aladdin's Ring
acting as board sweeper and spot removal respectively. The deck plays as a
fairly potent midrange beater. You can Mind Stone out a Juggernaut on turn
three and follow it up with a War Plow on turn four to get past chumps,
and that's just assuming you don't get into your big mana by that point.
Weaknesses include Shatterstorm, Shattering Spree and large swarms: If
you're in a stalemate, reach for Aladdin's shotgun or simply keep
pumping your Arcbound.
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