4
Mogg Fanatic
4 Bloodfire Dwarf
4 Varchild's War Riders
4 Chimeric Idol
4 Bloodfire Kavu
2 Beasts of Bogardan
2 Subterranean Spirit
2 Bloodfire Colossus
4 Repercussions
4 Starstorm
4 Ghitu Encampment
2 Balduvian Trading
Post
18 Mountain |
Don't
Tread on Me.
Description of deck by it's author
(quoted):
Now, Repercussion is a pretty tough statement to the board. That's
going to get a lot of attention. Why? Because it's good. And I guess the
question is, do you want to leave good cards in your box because they're
good, and only play with the mediocre ones? Or do you want to play with
good cards, and try to build a deck that survives?
I realize there's a line there – no deck can withstand concentrated
attention from multiple opponents for long. I'm just closer to the line
than I think many other players are. And I like being the player that
can threaten, and then pull the trigger. I have control of the
situation. (Ironic, isn't it – aggression, for the control freak.)
If you try aggression and you lose a lot, moderate a bit. Any strategy –
combo, aggression, control, or any of their offspring – can go too far.
Combo's extreme is the "lay low" bit discussed above. Aggression's
extreme is taking a threatening deck and leaving creatures untapped,
lands tapped, permanents unsackable, and nothing savable. Control's
extreme…well, we'll get to that next.
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