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4 River Boa
4 Orochi Eggwatcher
4 Boa Constrictor
4 Seedborn Muse
4 Seshiro the Anointed
3 Orochi Hatchery
4 Fires of Yavimaya
3 Blood Rites
3 Pandemonium
3 Furnace of Rath

4 Shivan Oasis
10 Forest
10 Mountain

Don't Play Pandemonium Early.

Description of deck by it's author (quoted):
Theoretically, with all the relevant enchantments, Seshiro, and a Hatchery set at (to be reasonable) 3 out, you could tap the Hatchery for three 3/3 snakes, activate Pandemonium to deal 9 fairly distributable damage, double that through the Furnace to deal 18, attack with the (hasty – don’t forget Fires!) snakes to deal another 18 to another player, and then sack all three through the Rites to deal another 12 somewhere else. Of course, the Muse helps here by getting you to do everything but the combat damage on each other player's turn. The River Boas should make sure everyone's down to no worse than 18 when you finally get this working; and the Constrictor and Eggwatcher are there for synergy.

Yeah, this deck begs for Eureka, or Gamble, or something, for heaven's sake. But if you're interested in this sort of deck, the absence of those cards isn't going to make it any less attractive, am I right?

There's also some combo potential with Heartbeat of Spring, since you can tap a land for two mana every turn. I'll let you folks explore that one on your own.

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by Anthony Alongi @ www.magicthegathering.com

TRIBAL: Snakes - Pandemonium / Furnace of Rath [GROUP]

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