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3 Basalt Golem
4 Charmed Griffin
4 Soul Sculptor
3 Transmogrifying Licid
4 Viashino Heretic
2 Ashnod's Transmogrant
2 Argivian Find
2 Artifact Mutation
2 Aura Mutation
2 Aura Shards
2 Orim's Thunder
2 Ray of Distortion
4 Thran Forge

4 Elfhame Palace
2 Forest
2 Mountain
8 Plains
4 Shivan Oasis
2 Slippery Karst
2 Smoldering Crater
Disenchant Everything.

Description of deck by it's author (quoted):
One of my favorite uses of a Eureka creature, though, is based on an old, inefficient combo deck that four out of five Magic players inevitably try. You remember the time you built that deck with Thran Forge to turn all your opponents' creatures into artifacts and enchantments so that you could blow them up with Disenchant? Well, the last few blocks have introduced some intriguing possibilities with such a deck. Charmed Griffin plays a leading role, teasing out artifacts and enchantments for you to destroy, all the while providing a 3/3 airborne body for beatdown. With the flashbacking Ray of Distortion, the reusable Aura Shards, the nifty effects of Orim's Thunder, and the two Mutations, I wouldn't even bother with boring old Disenchant anymore.

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basalt_golem.jpg (28942 bytes) charmed_griffin.jpg (23090 bytes) soul_sculptor.jpg (21974 bytes) transmogrifying_licid.jpg (27881 bytes) artifact_mutation.jpg (28157 bytes) viashino_heretic.jpg (25940 bytes) orims_thunder.jpg (26091 bytes) thran_forge.jpg (24196 bytes)

by Anthony Alongi @ www.magicthegathering.com

UNIQUE: Thran Forge - Artifact Destruction [GROUP]

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