3
Basalt Golem
4 Charmed Griffin
4 Soul Sculptor
3 Transmogrifying Licid
4 Viashino Heretic
2 Ashnod's Transmogrant
2 Argivian Find
2 Artifact Mutation
2 Aura Mutation
2 Aura Shards
2 Orim's Thunder
2 Ray of Distortion
4 Thran Forge
4 Elfhame Palace
2 Forest
2 Mountain
8 Plains
4 Shivan Oasis
2 Slippery Karst
2 Smoldering Crater |
  Disenchant
Everything.
Description of deck by it's author
(quoted):
One of my favorite uses of a Eureka creature, though, is based on an
old, inefficient combo deck that four out of five Magic players
inevitably try. You remember the time you built that deck with Thran
Forge to turn all your opponents' creatures into artifacts and
enchantments so that you could blow them up with Disenchant? Well, the
last few blocks have introduced some intriguing possibilities with such
a deck. Charmed Griffin plays a leading role, teasing out artifacts and
enchantments for you to destroy, all the while providing a 3/3 airborne
body for beatdown. With the flashbacking Ray of Distortion, the reusable
Aura Shards, the nifty effects of Orim's Thunder, and the two Mutations,
I wouldn't even bother with boring old Disenchant anymore.
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