4
Chatter of the Squirrel
2 Creeping Mold
2 Decree of Pain
4 Deep Reconnaissance
4 Diabolic Tutor
4 Lay of the Land
2 Plow Under
2 Promise of Power
4 Rampant Growth
4 Revive
4 Spellweaver Helix
11 Swamp
13 Forest |
 Demon
DNA.
Description of deck by its author (quoted):
"This deck happily casts whatever sorceries come up, then
imprints onto the Helix the most useful power spell (Decree, Plow Under,
Creeping Mold) it's found along with the easiest-to-recur spell
(Chatter, Deep Reconnaissance) it's run across. The disruption buys time
while you continue to thin lands out of your deck until you can do what
you really want: Imprint a Diabolic Tutor. As your Tutoring engine kicks
in, you can search for more copies of whatever spell is imprinted along
with the Tutor so you can Tutor some more. Eventually, you can do what
you really really want to do: Imprint a Promise of Power and start
making large Demon tokens. The game usually ends quickly after that.
You don't really need three Helixes;
you can often skip one or two of the steps listed above. At some point,
thanks to the Tutor, you can get a Revive loop going. Have Revive #1
imprinted on a Helix. Have Revive #2 in your graveyard. Cast Revive #3
to return Revive #2 to your hand. Cast Revive #2 to return Revive #3 to
your hand, and keep going. Each Revive comes with a Promise, or a Tutor,
a Creeping Mold, or some other Helixified sorcery. The deck is still
fragile (every deck based around Helix will be) and it might need
another copy of Promise (since those two are your only victory
conditions besides a handful of Squirrels). But it can keep your
opponent in check until it flat-out explodes. " |
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