2
Chartooth Cougar
2 Eternal Dragon
2 Shoreline Ranger
3 Choking Tethers
2 Complicate
4 Decree of Annihilation
4 Dingus Egg
3 Lightning Rift
4 Pyrostatic Pillar
4 Renewed Faith
3 Slice and Dice
3 Starstorm
5 Plains
5 Island
7 Mountain
3 Forgotten Cave
1 Lonely Sandbar
1 Secluded Steppe
2 Mirrodin's Core |
  Decree
of Dingus.
Description of deck by it's author
(quoted):
When a cycled Decree sends all lands to the graveyard, Dingus Egg will
trigger once per land—all simultaneously. It's your Egg, so you get to
put all the triggered abilities on the stack. Put all triggers that
spawned from your land on the stack first, then put the rest there. When
the abilities start resolving in last in, first out order, your opponent
will get zotzed to the tune of 2 damage per her blown-up land. If she
was at a low enough life total before the Decree, this will take care of
the rest and you'll win the game while the Dingus Egg triggers that
would kill you are all still on the stack.
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