3 Grinning Demon
4 Havoc Demon
3 Lord of the Pit
2 Yawgmoth Demon
2 Buried Alive
2 Burnt Offering
2 Cauldron Dance
3 Dawn of the Dead
1 Demonic Tutor
2 Diabolic Intent
2 Fling
2 Howling Mine
2 Phyrexian Arena
4 Sneak Attack
4 Talisman of Indulgence
12 Swamp
4 Sulfurous Springs
2 Tainted Peak
4 Urborg Volcano |
 Dawn
of the Demons.
Description of deck by it's author
(quoted):
So I'll start off with the sanest Demon deck I
can abide. I want to accomplish a couple of things. First of all, I
don't want to pay full price for my Demons. 3BBB? 4BBB? No thanks.
Secondly, I want to avoid having the Demons around during my upkeep
step. Well, that sounds like a job for Sneak Attack. Wham, bam, thank
you horrible manifestation of all things evil. Get a Demon out on the
cheap, send it screaming at my opponent's head, then get rid of it
before I start to regret my alliances.
A one-shot Demon is pretty sad. That's way too much
oomph to use and toss. Bring in the flavor-appropriate Dawn of the Dead,
and my Demons now get two shots at glory. I still avoid the Demons' major
upkeep costs, though I've added a small upkeep cost anyway. (And the path
down the dark side begins.) There's a nice life-death-life pattern now:
Sneak Attack moves a Demon from my hand to play to my graveyard, then Dawn
of the Dead moves it from my graveyard to play to the removed from game
zone. Cauldron Dance brings the zone-changing Demon insanity to a peak.
And all three of those enablers give my Demons haste for max attack's
impacts.
If you're a regular reader of my column, you should know
that's not enough. No, I've got to cheat death. Umm, actually, I've got to
cheat undeath by using extra death. When a Demon is brought back via Dawn
of the Dead, it's slated for oblivion at the end of the turn. If I can
sacrifice it before then, it settles back into my graveyard, ready for the
next turn's Dawn. Diabolic Intent exchanges one of my Demons for a tutor
effect. Fling sacs a Demon for massive damage, and Burnt Offering sacs a
Demon for massive mana. |
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