4 Auriok Champion
4 Darien, King of Kjeldor
4 Field Marshal
4 Orcish Artillery
4 Soul Warden
4 Fireslinger
4 Char
4 Flame Rift
4 Sensei's Diving Top
8 Mountain
8 Plains
4 Battlefield Forge
4 Sacred Foundry |
 Darien's
Rift Shop.
Description of deck by it's author
(quoted):
Finally, that’s a deck that uses Orcish
Artillery effectively! Well, really, Orcish Artillery could just be Soul
Link-ed and that would be easier than setting up a three card combo
deck. However, that doesn’t include King Darien and that’s no fun.
With Darien in play, a Soul Warden and Orcish Artillery,
tap your Artillery to deal two damage to either your opponent or a
creature they control. Then, Artillery does three damage to you. Darien’s
ability nets you three 1/1 white Soldier creature tokens and Soul Warden
nets you three life. In summary, you did no damage to yourself, two damage
to your opponent or one of his creatures, and you gained three more
creatures. That’s spiffy.
To help out the cause, I’ve includes a play set each of
Char, Fireslinger and Flame Rift. All three of these cards serve the same
purpose as the Artillery – dealing damage to either an opponent or
opponent’s creature and dealing damage to you. As long as you have a Soul
Warden and Darien in play you will gain back the life you lost and still
get all of the creatures. Also included in the decklist is Soul Warden’s
on-another-world-distant cousin: Auriok Champion.
Sensei’s Diving Top helps to round the deck out by
giving you some library management options. Remember that you goal is to
get all of the pieces on the board as quickly as possible so you can start
amassing that army of Darien’s soldiers. I even included a play set of
Battlefield Forge. When you tap the forge for a white or red mana, it will
deal damage to you. This will activate King Darien and put a creature
token into play.
Just to help our your new Soldier tokens, I included
Field Marshal. Despite my gripe with WotC for not switching around the
abilities of King and Marshall, I still think those tokens deserve a boost
and first strike. It only makes sense.
There are other card options for this deck. One card you
could easily work into this deck is Goblin Bombardment. With the
possibility to amass many Soldier tokens, you can break a stalemate by
catapulting the tokens at your opponent’s head. Or you could include some
more burn. It doesn’t have to be burn like Flame Rift, Char or Orcish
Artillery. Fireball, Ghitu Fire, Demonfire. All of those will help you
control the board while you set up your combo. You may even consider
Disenchant or its kin for this deck if your casual group likes to play
lots of enchantments and artifacts. Either way, this deck isn’t set in
stone – make it your own! |
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