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4 Hapless Researcher
4 Meddling Mage
4 Patron Wizard
4 Shadowmage Infiltrator
3 Stormscape Apprentice
3 Voidmage Prodigy
2 Absorb
4 Counterspell
3 Cunning Wish
4 Opposition
3 Static Orb

4 Adarkar Wastes
3 Flooded Strand
7 Island
1 Plains
2 Polluted Delta
1 Swamp
4 Underground River
Cthino's Wizards.

Description of deck by Aaron Forsythe (quoted):
In my limited testing, Wizard decks were either feast or famine. Sometimes they'd get the Hapless Researcher/Voidmage Prodigy/Patron Wizard draw and lock you out of the game on turn three. Other times they'd play a bunch of awful creatures and get run over. But Charlie plugged most of the deck's holes with the dreaded Opposition/Static Orb combo.

Now, even if the opponent gets creatures down, Opposition can keep them tied up until the Orb completes the lock. With very few decks playing artifact or enchantment removal, such a lock can be difficult--if not impossible--to break. Six permission spells (and three Wishes) take care of things Meddling Mage, the Prodigy, and the Patron can't handle, and Shadowmage Infiltrator keeps the cards flowing. Budde, Pikula, Finkel… that's a lot of Magic Invitationalist cards! As the finals against Rose proved, the biggest hole in the deck now is a weakness to Goblins. Cheap burn can prevent the lock from coming down, and an active Sparksmith is doom for the little Wizards. But no deck is perfect.

Even though the deck is very good, Charlie will be the first to say that it isn't all that fun. Locking up the game is generally frowned upon in casual formats, so if you play this online, be prepared for some derisive remarks.

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hapless_researcher.jpg (27237 bytes) meddling_mage.jpg (24499 bytes) patron_wizard.jpg (25102 bytes) shadowmage_infiltrator.jpg (27637 bytes) stormscape_apprentice.jpg (22242 bytes) voidmage_prodigy.jpg (25509 bytes) opposition.jpg (25779 bytes) winter_orb.jpg (22663 bytes)

by Charlie Cthinho, found on www.magicthegathering.com

TRIBAL: Wizards - Opposition / Static Orb [GROUP]

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