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4 Birds Of Paradise
2 Bone Shredder
2 Civic Wayfinder
4 Crypt Champion
4 Ghitu Slinger
2 Keldon Vandals
4 Loaming Shaman
2 Ravenous Rats
2 Spike Feeder
4 Wall Of Blossoms
2 Goblin Bombardment
2 Exhume
2 Unearth

10 Forest
6 Mountain
8 Swamp

Cryptic Looming.

Description of deck by it's author (quoted):
I was browsing the Black card file when I came across Crypt Champion. This is essentially a Red/Black creature that allows everybody to return to play a creature with a casting cost of three or less. I almost kept scanning the cards, but something caused me to linger. What was it?

Ah yes, it was another Dissension card. Loaming Shaman is a three casting cost creature (so, it can be returned if available) with a nice 3/2 body and the ability to force a player to shuffle back cards from their graveyard into their deck. This allows you shuffle back any dead small creatures and then be the only one to get an advantage off the Crypt Champion.

After that, it was a small matter to round out the deck...

This deck is a very classic Abe design with a Dissension spin. There are lots of creatures, and many of them are cheap; they have effects on the game; there's a Goblin Bombardment; and the graveyard is an added resource.

Yep, that's an Abe deck alright.

We have a lot of stuff here, so let's get cracking. Smoothing our mana are Birds of Paradise and Civic Wayfinders. Both are nice creatures and add to our ability to play a deck with three colors of mana.

Next up is my removal pack. This includes Ghitu Slinger, Keldon Vandals, and Bone Shredder. Each can take out an opposing permanent, while also creating a decent body. The Bone Shredder makes a fine flying speed bump, while the Vandals can really hit for some damage.

I tossed in a pair of Ravenous Rats as a way of keeping opposing hands down. If you can get your opponent to play their cards quickly, then you'll gain card advantage with your creatures and recursion. By playing their permanents as quickly as they get them, they leave themselves open to your own removal. When you play, say, a Keldon Vandals and pop an artifact, then they now have to deal with a 4/1 creature. Your one card kills and artifact and causes them to kill it with a blocker or removal spell. Either way, the cumulative effect of these trades is fortuitous for you. Ravenous Rats “encourages” an opponent to play into this situation.

I also have a quartet of Wall of Blossoms. These are your card drawing engine of doom and flowers. These make great blockers, early and can be recurred later for more cards.

Another fun and classic Abe card is the Spike Feeder. You can hop the counters to another creature, then recur it. You can also sacrifice it for four life, and then recur it. It turns Bone Shredders and Birds of Paradise into fine flying beaters with the counters.

After that, I decided to include two each of Exhume and Unearth. Unearth will bring back all of your creatures except the Crypt Champion himself, who costs too much. This will only run you a bill of one Black mana. Exhume will allow everyone to return a creature of any size. I wanted some recursion method for the Champion, and with the Loaming Shaman cleaning out graveyards for you, this is usually a low priced Zombify.

Lastly, I wanted a way of killing your own creatures so that the Champion can recur it. Many creatures “self-die,” like the Spike Feeder and echo creatures. Other creatures need another outlet for death, so I threw in the Goblin Bombardment.

You'll note that I steered clear of classics like Volrath's Stronghold and Erratic Portal. Those would be good here, too.

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by Abe Sargent @ www.starcitygames.com

RECURSION: Crypt Champion - Loaming Shaman

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