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4 Boomerang
4 Condescend
3 Crucible of Worlds
3 Isochron Scepter
4 Magma Jet
4 Mana Leak
3 Pyroclasm
3 Seismic Assault
4 Serum Visions
3 Trade Routes

10 Island
7 Mountain
4 Lonely Sandbar
4 Forgotten Cave
Crucible of Seismic Routes.

Description of deck by it's author (quoted):
Jacob Krokum wrote in to suggest pairing the Crucible with Seismic Assault. I'm pretty sure he veered into bombo territory here; although he didn't say so explicitly (and I apologize if I've misconstrued his intent), his note that this could “kill on turn 2 courtesy of an infinite graveyard recursion combo” leads me to believe he thought Crucible of Worlds lets you use a land in your graveyard to pay for Seismic Assault's cost. You can't, of course. The Crucible lets you play land cards from your graveyard as though they were in your hand—but they're not in your hand. And their use from your graveyard is strictly restricted to playing them, not discarding them, cycling them, or anything else. But Jacob was right in his general concept (and that's why I've kept his real name intact): Seismic Assault and Crucible of Worlds make a neat pair. What they're missing is Trade Routes.

Add Trade Routes and cycling lands to the mix and the deck becomes a lot more interesting. So interesting, in fact, that it was a staple of the Future Future League for a while. I played it myself for a week or two. Cycle a Lonely Sandbar to draw a card, then play the Sandbar from your graveyard as your land for the turn thanks to the Crucible. Even better, with Trade Routes out, you could pay and discard a Mountain to draw a card, play that Mountain from your graveyard, pay by tapping that Mountain to return it to your hand, and pay to “cycle” it through Trade Routes again! You've essentially paid and skipped your land drop for the turn to draw 2 cards with a Mountain. The finisher was Seismic Assault. Why play your land from your hand when you could funnel it through the Assault for two damage, then play your land from your graveyard? And the clock was always ticking… at some inevitable point, you'd be able to pick up all your land from the table with the help of Trade Routes, then throw it all (plus any extra lands in your hand) directly at your opponent's head for the win.

This deck is pretty much a deck grabbed from the FFL archives. I changed some numbers because I believe the deck that I got was from the time when Serum Visions (called Scrye Network in playtesting, which was a riff on Spy Network, whose playtest name was actually Spy Network, and which was a baffling internal Limited Onslaught playtest favorite that never caught on in the real world, and thus warranted a playtest-name tribute) was an instant. Isochron Scepter was one of the reasons Serum Visions was changed into a sorcery. Imagine that altena-universe for a second.

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boomerang.jpg (20659 bytes) condescend.jpg (48690 bytes) crucible_of_worlds.jpg (47159 bytes) isochron_scepter.jpg (26468 bytes) magma_jet.jpg (41515 bytes) seismic_assault.jpg (20665 bytes) serum_visions.jpg (43299 bytes) trade_routes.jpg (23379 bytes)

by Mark Gottlieb @ www.magicthegathering.com

BURN: Crucible of Worlds - Seismic Assault

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