4
Boomerang
4 Condescend
3 Crucible of Worlds
3 Isochron Scepter
4 Magma Jet
4 Mana Leak
3 Pyroclasm
3 Seismic Assault
4 Serum Visions
3 Trade Routes
10 Island
7 Mountain
4 Lonely Sandbar
4 Forgotten Cave |
 Crucible
of Seismic Routes.
Description of deck by it's author
(quoted):
Jacob Krokum wrote in to suggest pairing the Crucible with Seismic
Assault. I'm pretty sure he veered into bombo territory here; although
he didn't say so explicitly (and I apologize if I've misconstrued his
intent), his note that this could “kill on turn 2 courtesy of an
infinite graveyard recursion combo” leads me to believe he thought
Crucible of Worlds lets you use a land in your graveyard to pay for
Seismic Assault's cost. You can't, of course. The Crucible lets you play
land cards from your graveyard as though they were in your hand—but
they're not in your hand. And their use from your graveyard is strictly
restricted to playing them, not discarding them, cycling them, or
anything else. But Jacob was right in his general concept (and that's
why I've kept his real name intact): Seismic Assault and Crucible of
Worlds make a neat pair. What they're missing is Trade Routes.
Add Trade Routes and cycling lands to the mix and the deck becomes a lot
more interesting. So interesting, in fact, that it was a staple of the
Future Future League for a while. I played it myself for a week or two.
Cycle a Lonely Sandbar to draw a card, then play the Sandbar from your
graveyard as your land for the turn thanks to the Crucible. Even better,
with Trade Routes out, you could pay and discard a Mountain to draw a
card, play that Mountain from your graveyard, pay by tapping that
Mountain to return it to your hand, and pay to “cycle” it through Trade
Routes again! You've essentially paid and skipped your land drop for the
turn to draw 2 cards with a Mountain. The finisher was Seismic Assault.
Why play your land from your hand when you could funnel it through the
Assault for two damage, then play your land from your graveyard? And the
clock was always ticking… at some inevitable point, you'd be able to
pick up all your land from the table with the help of Trade Routes, then
throw it all (plus any extra lands in your hand) directly at your
opponent's head for the win.
This deck is pretty much a deck grabbed from the FFL archives. I changed
some numbers because I believe the deck that I got was from the time
when Serum Visions (called Scrye Network in playtesting, which was a
riff on Spy Network, whose playtest name was actually Spy Network, and
which was a baffling internal Limited Onslaught playtest favorite that
never caught on in the real world, and thus warranted a playtest-name
tribute) was an instant. Isochron Scepter was one of the reasons Serum
Visions was changed into a sorcery. Imagine that altena-universe for a
second.
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