 Creepin'.
Description of deck by it's author
(quoted):
Peter Jahn said that there were only three
uses for Nightcreep in his Dissension review article: Swampwalking,
combo land kill, and to keep countermagic and other responses that
require colored mana from working for a turn.
There's quite a few more uses than that. Play Nightcreep,
then attack with all of your Protection from Black creatures. It will also
turn off special lands for a turn, like Maze of Ith and whatnot, allowing
you to get a hit in. Let's build a nice Nightcreep multiplayer deck, with
several new tricks included.
Now, this is actually a simple deck here, in order to
prove a point. The single best card to use with Nightcreep is Crusading
Knight. As a protection from Black creature, the Crusading Knight can hit
anybody with a cast Nightcreep. It will also have a huge power and
toughness, making it a player killer. Another player killer is the
trampling Angry Mob. Four players at the table turn Angry Mob into a
20+/20+ trampling machine.
You can play Nightcreep in order to give you more
Swamps. Then drop a Dross Golem for very cheap or get more damage and life
from a Corrupt.
Mind Sludge will hit more cards as you have more Swamps.
Likewise, Nightmare gets bigger when you turn your Plains into Swamps.
Promised Kannushi and White Knight will have Pro Black
when you play Nightcreep, giving you a turn with virtually invulnerable
defenders or virtually unblockable attackers.
Other Nightcreep ideas include: payment or upkeep for
things like Infernal Denizen. Karma or Stern Judge. There are other cards
like Nightmare Lash, Spreading Algae, Roots of Life, Infernal Harvest, or
Sink into Takenuma. |