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4 Dross Golem
4 Angry Mob
4 Crusading Knight
4 Nightmare
4 Empty-Shrine Kannushi
4 White Knight
4 Nightcreep
4 Corrupt
4 Mind Sludge

12 Plains
12 Swamp

Creepin'.

Description of deck by it's author (quoted):
Peter Jahn said that there were only three uses for Nightcreep in his Dissension review article: Swampwalking, combo land kill, and to keep countermagic and other responses that require colored mana from working for a turn.

There's quite a few more uses than that. Play Nightcreep, then attack with all of your Protection from Black creatures. It will also turn off special lands for a turn, like Maze of Ith and whatnot, allowing you to get a hit in. Let's build a nice Nightcreep multiplayer deck, with several new tricks included.

Now, this is actually a simple deck here, in order to prove a point. The single best card to use with Nightcreep is Crusading Knight. As a protection from Black creature, the Crusading Knight can hit anybody with a cast Nightcreep. It will also have a huge power and toughness, making it a player killer. Another player killer is the trampling Angry Mob. Four players at the table turn Angry Mob into a 20+/20+ trampling machine.

You can play Nightcreep in order to give you more Swamps. Then drop a Dross Golem for very cheap or get more damage and life from a Corrupt.

Mind Sludge will hit more cards as you have more Swamps. Likewise, Nightmare gets bigger when you turn your Plains into Swamps.

Promised Kannushi and White Knight will have Pro Black when you play Nightcreep, giving you a turn with virtually invulnerable defenders or virtually unblockable attackers.

Other Nightcreep ideas include: payment or upkeep for things like Infernal Denizen. Karma or Stern Judge. There are other cards like Nightmare Lash, Spreading Algae, Roots of Life, Infernal Harvest, or Sink into Takenuma.

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by Abe Sargent @ www.starcitygames.com

S.C.S.: Nightcreep

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