4
Weathered Wayfarer
4 Order of Leitbur
4 Master Apothecary
3 Defender en-Vec
1 Samite Elder
1 Dreamborn Muse
1 Mawcor
1 Zephid
4 Cowardice
4 Iron Maiden
4 Sway of Illusion
1 Black Vise
1
Maze of Ith
1 Island of Wak-Wak
1 Arena
1 Oasis
1 Hammerheim
1 Urborg
1 Tower of the Magistrate
1 Kor Haven
11 Plains
9 Island |
 Cowardly
Lands.
Description of deck by it's author
(quoted):
Mathematically, some nonbasic lands shouldn't count toward your
casual deck's land count. If you have a land like The Tabernacle at
Pendrell Vale that doesn't generate mana, it's not a land – it's a
zero-cost enchantment, really. If you have a land like Contested Cliffs
that only generates colorless, and is in there for enchantment-like
reasons, maybe it counts as half or two-thirds of a land.
With that in mind, here's a casual deck that would work in either a duel
or multiplayer setting. Dave Hanson, a player in our group, deserves
credit for the basic idea behind this one. I've added white and clerics
for damage prevention – those of you with memory dating to Masques block
may recall Defender en-Vec and Cowardice combos. The nonbasic lands are
key to this version – this is a great way to use all those questionable
nonbasic lands gathering dust in your box. I even came close to throwing
in a Sorrow's Path... but then thought better of it.
The great fun of this deck is playing Urborg and Hammerheim, and
watching opponents try to figure out why you'd care about landwalk!
Notice that the four lands that don't produce mana are on top of the 24
lands I normally recommend – I'd actually call this land count fairly
light, since I'm asking for both and by turn four.
This is one reason why I passed on what may be my favorite nonbasic
lands of all – the Onslaught cyclers. They're fantastic in two-color
decks, and even more impressive in single-color decks, but in this deck,
they are too likely to come up when I need the mana, not the extra card.
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