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Lands:
4 Tree of Tales
4 Darksteel Citadel
2 Tendo Ice Bridge
4 Cloudpost
4 Mirrodin's Core
5 Forest

Creatures:
3 Vinelasher Kudzu
3 Spincrusher
3 Coretapper
3 Clockwork Beetle
3 Broodhatch Nantuko

Other Spells:
3 Power Conduit
4 Doubling Season
4 Myr Incubator
3 Energy Chamber
4 Krark-Clan Ironworks
4 Aether Vial
1 Cranial Plating

Counter Madness.

Description of deck by it's author (quoted):
The object of this casual build is to put charge counters and token creatures on the table as fast as you can (without the use of Slivers, because it’s been done, done again, and done some more). Winning is a close second. It’s also a low-budget deck, so you can sink your cash into fancy tokens – like little wind-up robots.

The most effective means of doing this comes from a two-card combo. Myr Incubator and Doubling Season. Thus, the deck is largely built to defend until you can fire off that combo. Since the incubator’s ability is increased by the number of artifacts in the deck, more than half the deck consists of artifacts. If the green man weren’t vital to the combo, it might well have been 100% artifacts. To accelerate mana production and make use of the artifact contest, the infamous Krark-Clan Ironworks is also an important component.

Drop all the low-cost creatures into play as soon as you can, but don’t let them die right away; save them for more important defense. Don’t be afraid to get stung a little in the early game. Aether Vial can help populate the board, allowing many free drops if you choose not to add too many counters to one of them. Otherwise, they’ll serve as counter generators, much like the Coretapper – and he can block also.

Not everything is artificial; since there’s some green mana in the deck, use it. Vinelasher Kudzu will grow into a staunch defender and a good offensive tool. Broodhatch Nantuko may make opponents think twice before attacking, since hitting it will only feed the token machine.

Get Doubling Season into play as soon as possible, even if you have to blow-up most of your hand to do it. Then most non-land permanents become significantly more threatening. Every one counter “Moved” by Power Conduit becomes two. A Clockwork Beetle Aether Vialed into existence is a free 4/4 creature. Coretap him for free and he’s 6/6.

Finally, pull out that Myr Incubator. Blow up some Aether Vials and artifact creatures to pay its costs and get it off immediately. Pull every artifact out of your deck hopefully about 20) and put down double that in tokens. In testing this deck, the highest number pieces on the table at one time was 124, at which point my opponent asked to be destroyed, as the game was being prolonged to make more counters.

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by Michael Patrick Sullivan, found in Scrye Magazine #93

COMBO: Doubling Season - Myr Incubator

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Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

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