Lands:
5 Island
15 Plains
Creatures:
4 Balduvian Shaman
4 Phantatog
4 Faith Healer
Other Spells:
4 Circle of Protection: Red
4 Circle of Protection: Blue
4 Circle of Protection: Green
4 Circle of Protection: White
4 Circle of Protection: Black
4 Circle of Protection: Artifacts
4 Winnow |
 CoP
Aggro.
Description of deck by it's author
(quoted):
CoP Aggro is a competitive vintage deck
utilizing the unstopability of a 20-set of CoP's to negate any damage
you would take, while beating face with Phantatog and Balduvian Shaman
Q: Why run CoP Aggro?
A: Raw power. With all those enchantments in play, not only can you not
take damage, but you can react to anything your opponent might play. Woody
Engine? Squire Control? Project L?. The sheer versatility of CoP aggro is
daunting.
Q: What are CoP Aggro’s strengths?
A: Prevention and a quick, huge Phantatog.
Q: What are CoP Aggro’s weaknesses?
A: Enchantment sweepers or removal, from Harmonic Convergence to Treva's
Charm.
Card Choices:
Phantatog - a staple definitive part of the deck, eats your circles to
beat down.
Balduvian Shaman - automatic 4-of, changes your circles to whatever you
want, and is a 1/1 for only .
Faith Healer another great pick, eats enchantments for life
Land Cap a risky choice, many builds use it, I chose not to, because I
would be screwed if my opponent was running Encroach or pale moon.
Circle of Protection: Artifacts controversial choice, protects against
project L and others, strong enough for MD sometimes
Winnow card draw is a big problem in CoP Aggro, and this is a great 2-drop
to destroy an opposing Gemini Engine or Brothers Yamazaki |
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