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Lands:
5 Island
15 Plains

Creatures:
4 Balduvian Shaman
4 Phantatog
4 Faith Healer

Other Spells:
4 Circle of Protection: Red
4 Circle of Protection: Blue
4 Circle of Protection: Green
4 Circle of Protection: White
4 Circle of Protection: Black
4 Circle of Protection: Artifacts
4 Winnow

CoP Aggro.

Description of deck by it's author (quoted):
CoP Aggro is a competitive vintage deck utilizing the unstopability of a 20-set of CoP's to negate any damage you would take, while beating face with Phantatog and Balduvian Shaman

Q: Why run CoP Aggro?
A: Raw power. With all those enchantments in play, not only can you not take damage, but you can react to anything your opponent might play. Woody Engine? Squire Control? Project L?. The sheer versatility of CoP aggro is daunting.

Q: What are CoP Aggro’s strengths?
A: Prevention and a quick, huge Phantatog.

Q: What are CoP Aggro’s weaknesses?
A: Enchantment sweepers or removal, from Harmonic Convergence to Treva's Charm.

Card Choices:
Phantatog - a staple definitive part of the deck, eats your circles to beat down.
Balduvian Shaman - automatic 4-of, changes your circles to whatever you want, and is a 1/1 for only .
Faith Healer another great pick, eats enchantments for life
Land Cap a risky choice, many builds use it, I chose not to, because I would be screwed if my opponent was running Encroach or pale moon.
Circle of Protection: Artifacts controversial choice, protects against project L and others, strong enough for MD sometimes
Winnow card draw is a big problem in CoP Aggro, and this is a great 2-drop to destroy an opposing Gemini Engine or Brothers Yamazaki

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by Tiejaz [TEAM ZEPHYR] @ www.wizards.com forums

THEME: Circle of Protections! (PARODY DECK)

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