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4 Imagecrafter
4 Rimewind Taskmage
4 Simic Guildmage
4 Sparksmith
4 Dwarven Demolition Team
4 Neurok Transmuter
4 Arcum Dagsson
3 Instill Furor
4 Frozen Solid
1 Heartseeker

9 Snow-Covered Mountain
15 Snow-Covered Island
 

Combo Killers.

Description of deck by it's author (quoted):
In Robby's words: " This deck is pretty simple. Note that it doesn't stop other combos (it's not really a 'combo killer') and I wouldn't say that it pulls out an awesome combo (there is no 'killer combo'). Instead, 'combo killers' refers to the fact that every card pairs with another to 'destroy' a creature every turn."

The killer combinations include Imagecrafter + Dwarven Demolition Team, a combo that Robby says is an old favourite of his. In case you don't how this works, what happens is that the Imagecrafter convinces a creature to renounce its creaturely heritage and take up life as a Wall. (Yes, it works. Check the Oracle text!) This is a pretty dull way to live-just ask your nearest Wall. Or Freddie Prinze, Jr. So when the Dwarven Demolition Team hits the scene and starts doing what it does best - destroying Walls -well, you're basically just putting the poor creature out of its misery.

Another slightly more complicated killer combo involves perhaps Ravnica's most beloved card, Instill Furor, as well as pair of wily Wizards, Rimewind Taskmage and Simic Guildmage. The trick here is to make your opponent's creature furious but tapped at the same time. That way, the creature will be so frustrated by its inability to attack that by the end of the turn it will be thrashing around like a caged animal and will eventually wear itself out and die. At this point, when the Instill Furor end-of-turn trigger goes on the stack, allow your Simic Guildmage to move the enchantment to some other creature. Your opponent loses a man, but you maintain your ability to outrage the rest of them!

The next combination of killers is very similar to the last, except it's totally different. The first thing you have to do is freeze one of your opponent's creatures solid, with Frozen Solid being the most likely candidate for this particular task. Then, use ol' Sparky Sparksmith to ping the frozen creature. Instead of just melting the ice, as you would normally expect, adding heat to the frozen creature instead shatters it into sparky smithereens. At this point, when the Frozen Solid ability-thingy triggers and goes on the stack, make your Simic Guildmage move Frozen Solid onto another one of your opponent's creatures. The previously frozen creature will still end up in smithereens, and you'll have frozen another creature solid!

The genesis of the deck came from Robby's discovery of the next murderous duo: Neurok Transmuter and Arcum Dagsson. The Transmuter can turn a creature into an Artifact Creature, while Mr. Dagsson can force a player to sacrifice an Artifact Creature. After all, the Coldsnap Legend is the Master of Sleighs, Whistles, and Weathervanes. With an arsenal like that, you just know there's going to be a bloodbath. Robby added the Heartseeker (which, by the way, forms an awesome combo with any creature!) because, as he says, " it fit the theme, plus it gave Arcum something 'positive' to do instead of just being a murderer." Amen to that! " Once you clear the way, your mighty Blue-Red assassins can start swinging for a massive 1-2 damage each!"

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by Robby Bullis, features on www.wizards.com by Chris Millar

THEME: Creature Killing Combos

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