4 Imagecrafter
4 Rimewind Taskmage
4 Simic Guildmage
4 Sparksmith
4 Dwarven Demolition Team
4 Neurok Transmuter
4 Arcum Dagsson
3 Instill Furor
4 Frozen Solid
1 Heartseeker
9 Snow-Covered Mountain
15 Snow-Covered Island
|
 Combo
Killers.
Description of deck by it's author
(quoted):
In Robby's words: " This deck is pretty
simple. Note that it doesn't stop other combos (it's not really a 'combo
killer') and I wouldn't say that it pulls out an awesome combo (there is
no 'killer combo'). Instead, 'combo killers' refers to the fact that
every card pairs with another to 'destroy' a creature every turn."
The killer combinations include Imagecrafter + Dwarven
Demolition Team, a combo that Robby says is an old favourite of his. In
case you don't how this works, what happens is that the Imagecrafter
convinces a creature to renounce its creaturely heritage and take up life
as a Wall. (Yes, it works. Check the Oracle text!) This is a pretty dull
way to live-just ask your nearest Wall. Or Freddie Prinze, Jr. So when the
Dwarven Demolition Team hits the scene and starts doing what it does best
- destroying Walls -well, you're basically just putting the poor creature
out of its misery.
Another slightly more complicated killer combo involves
perhaps Ravnica's most beloved card, Instill Furor, as well as pair of
wily Wizards, Rimewind Taskmage and Simic Guildmage. The trick here is to
make your opponent's creature furious but tapped at the same time. That
way, the creature will be so frustrated by its inability to attack that by
the end of the turn it will be thrashing around like a caged animal and
will eventually wear itself out and die. At this point, when the Instill
Furor end-of-turn trigger goes on the stack, allow your Simic Guildmage to
move the enchantment to some other creature. Your opponent loses a man,
but you maintain your ability to outrage the rest of them!
The next combination of killers is very similar to the
last, except it's totally different. The first thing you have to do is
freeze one of your opponent's creatures solid, with Frozen Solid being the
most likely candidate for this particular task. Then, use ol' Sparky
Sparksmith to ping the frozen creature. Instead of just melting the ice,
as you would normally expect, adding heat to the frozen creature instead
shatters it into sparky smithereens. At this point, when the Frozen Solid
ability-thingy triggers and goes on the stack, make your Simic Guildmage
move Frozen Solid onto another one of your opponent's creatures. The
previously frozen creature will still end up in smithereens, and you'll
have frozen another creature solid!
The genesis of the deck came from Robby's discovery of
the next murderous duo: Neurok Transmuter and Arcum Dagsson. The
Transmuter can turn a creature into an Artifact Creature, while Mr.
Dagsson can force a player to sacrifice an Artifact Creature. After all,
the Coldsnap Legend is the Master of Sleighs, Whistles, and Weathervanes.
With an arsenal like that, you just know there's going to be a bloodbath.
Robby added the Heartseeker (which, by the way, forms an awesome combo
with any creature!) because, as he says, " it fit the theme, plus it gave
Arcum something 'positive' to do instead of just being a murderer." Amen
to that! " Once you clear the way, your mighty Blue-Red assassins can
start swinging for a massive 1-2 damage each!" |
. |