3
Auriok Salvagers
3 Pristine Angel
3 Solemn Simulacrum
3 Trinket Mage
3 Aether Spellbomb
4 Condescend
3 Echoing Truth
1 Engineered Explosives
4 March of the Machines
2 Pulse of the Fields
1 Pyrite Spellbomb
1 Sunbeam Spellbomb
2 Thirst for Knowledge
4 Wayfarer's Bauble
9 Island
4 Mountain
10 Plains |
  Cog
Control.
Description of deck by J.J. Stors (quoted):
...it's pretty obvious to see that in lieu of the deck's
nomenclature, in actuality the deck sports 3 colors. The Blue spells
we've touched on above. The White provided creatures and spells such as
Pristine Angel and Pulse of the Fields. But the Red was a masterstroke,
allowing for Pyrite Spellbomb and Electrostatic Bolt. Jan went the route
of the Cog, using combo-esque creatures such as Trinket Mage and Auriok
Salvagers to allow him to fetch whatever he needed at the time. Need
bounce, get AEther Spellbomb. Need removal, get the Pyrite Spellbomb.
Need Life, get Sunbeam Spellbomb. (Side note: I never thought I'd see
Sunbeam Spellbomb at a higher-level tournament). Need Land, get
Wayfarer's Bauble. At first look Jan's deck seems sort of a pile, but
with his ability to say NO!!! and deal with what comes his way, well his
deck had what it took.
|
SIDEBOARD:
2 Annul
4 Electrostatic Bolt
3 Last Word
1 Mountain
1 Pristine Angel
4 Purge |