Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum

MDV RSS Feed  
 

   

 

[Back] [Home] [Up] [Next]

4 Cloudhoof Kirin
4 Tradewind Rider
4 Dreamborn Muse
3 Eternal Dragon
4 Karmic Guide
3 Dreamborn Muse
3 Kami of the Honored Dead
1 Reya Dawnbringer
3 Scroll Rack
3 Stifle
4 Disrupting Shoal
3 Chrome Mox
2 Mox Diamond

4 Flooded Strand
4 Island
7 Plains
4 Adarkar Wastes

Cloudhoof Kirin-a-go-go.

Description of deck by its author (quoted):
I made this deck to continuously reuse Karmic Guide to bring out your other creatures. A Dreamborn Muse or a Cloudhoof Kirin is able to fill up your graveyard, while Scroll Rack can be used to stuff cards you can't cast (or don't want to) on top of your library to be milled away. Karmic Guide can then get back to play powerful creatures like Kami of the Honored Dead or Eternal Dragon, both of which also play into the recursive theme, with the Kami having Soulshift for nearly any creature in your deck and the Dragon simply being able to be bought back. The single Reya Dawnbringer can suddenly start packing the table full of problematic creatures.

Tradewind Rider and Windborn Muse not only slow down the game from your opponent's side, but they also trigger the Cloudhoof's Spirit clause. Disrupting Shoal is the only Arcane spell to trigger the Cloudhoof, but it also is somewhat useful just to stop a random bad spell from ruining your day. Tradewind Rider can also be used to pick up your Karmic Guide to recast it.

This deck can simply beat down in the air, or play defense and try to mill your opponent out. The Stifles can work wonders, not only in stopping problematic things your opponent might try to do – activate a Pernicious Deed, for example – but also can be used on your own Dreamborn Muse trigger if you run the risk of decking yourself.

If you wanted to, you could probably include some green in the deck for cards like Genesis and Phantom Nishoba (also a Spirit), but I prefer it this way with two colors. The deck does start out a little slow, but hopefully the Moxes will help get you into the game more quickly. If you do want to speed up the early game, one possibility is to drop the Disrupting Shoals completely and add in something that might help keep you alive like a few Kami of Ancient Law or Wrath of God.

. 

Have a deck you want to submit to the database?  Go here.  Do you see an error on this page?  Email it to this address.   

by Adrian Sullivan @ www.magicthegathering.com

TRIBAL: Spirit - Cloudhoof Kirin (MILL)

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc.

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game (CCG). This is a free site that does not generate any profit for its owner. Magic Deck Vortex is based out of Chicagoland, Illinois and has been around since August 2002.

Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum