Lands:
24 Plains
Creatures:
None.
Other Spells:
4 Claws Of Gix
1 Scroll Rack
3 Sensei's Divining Top
4 Barren Glory
4 Peace Of Mind
4 Holy Day
2 Reaping The Rewards
2 Vengeful Dreams
4 Chronomantic Escape
4 Divine Congregation
4 Restore Balance |
Chronocheese.
Description of deck by it's author
(quoted):
This deck tries to win using two new cards:
Chronomantic Escape to cover your ass, while the “new” Barren Glory is
your winning condition. The deck seeks to play Barren Glory, and then
suspend or discard the hand while sacking all non-Glory permanents.
This may be the best deck ever for Restore Balance. With
a long suspend, you can play it much earlier than the Barren Glory. If
your opponent allows you to sac everything before popping the Barren
Glory, then the Restore Balance going off soon thereafter will ruin him.
You can also suspend some life gain off the happy Congregation, with the
intent that you will allow it to resolve post-Barren Glory in case of
failure.
This deck has a lot of “please don't touch me” cards.
Play or suspend a Chronomantic Escape and you only have to worry about
protecting yourself two outta every three turns. Play another, and it's
just one in three. With your life gain and Holy Days and Vengeful Dreams,
that shouldn't be too much of a problem.
The beauty of Holy Day is that it is both solid defense
and a card you can just play to get out of your hand. That way you can
play it if you need to go off but don't have a Peace of Mind in play.
As mentioned above, this deck has a pair of Vengeful
Dreams. This is good for killing creatures and taking out cards from your
hand in preparation for a Barren Glory. It's a solid choice in the deck,
and the things that keep it from going in groups of four are the
Chronomantic Escape keeping people from attacking, and the lower ability
to play it just to get it out of your hand, since there needs to be
attacking creatures for you to dump it.
I decided to go with three Sensei's Divining Tops and
just one Scroll Rack. Ideally, you would sacrifice your artifact loving to
a Claws, but the ideal doesn't always happen. Therefore I have included
more Tops than Racks. The Top can hide itself on top of your library, thus
getting it out of play. Then just suspend the card you drew, sac your
lands to, say a Reaping the Rewards, play the Reaping, and go to town.
Remembering that you may not always get the Claws, I
chose to go with Reaping the Rewards, not Zuran Orb. Remember that if you
play a Zuran Orb, you need to sac it as well. Without a Claws in play,
that doesn't work. Therefore, Reaping the Rewards is the only legitimate
option. This will allow you to win without a Claws (but you'll need your
field to be devoid of Racks and Peace of Mind).
If you want your deck to be fully Claws free, play a
fourth Top and pull the Peace of Mind for Hypochondria. Now all of your
non-land, non-Barren Glory permanents can leave play on their own merits,
and you only have to worry about the discard.
There are other ways to build a Barren Glory deck, but I
think that it works well with many of the above cards, so I doubt it will
look too terribly different if you stick to mono-White. Add other colors,
and your deck could look massively different.
|
. |