Lands:
23 Mountain
Creatures:
4 Goblin Warchief
3 Greater Gargadon
3 Lightning Crafter
4 Mogg War Marshal
4 Siege-Gang Commander
4 Skirk Prospector
3 Spitebellows
1 Steamflogger Boss
3 Stingscourger
Other Spells:
4 Minion Reflector
4 Seething Song |
Cheap
Funglasses.
Description of deck by its author
(quoted):
Minion Reflector seems to me to be one of
those cards that slips everybody's mind, and even more so in a set like
Shards of Alara, where the five respective shards are the first things
people remember. On the "test your Johnny strength" bell-ringing
challenge, Minion Reflector definitely scores some mad points. You may
not like it, but you can't deny Minion Reflector's got style. And that's
what Johnny is all about.
The first cards I looked for to interact with the blue
web of reflection were four-cost creatures. Why? Because if I dropped
Minion Reflector on turn five, on turn six I could play a land and
reflect some four-drop. I widened the search to three-costers, since I
might not get a sixth land, then narrowed the choices down over a number
of months. (I tried to get on a deserted island for effect, but I
accidentally boarded Oceanic Flight 814.) First I centered my sights on
Lightning Crafter. Let's say you have a Goblin Warchief in play along
with Minion Reflector and land. When you play the Crafter, both the
Reflector and the champion ability will trigger. Choose to reflect
first. Once that resolves, the fresh token's champion ability will
trigger (so now you have two champions on the stack). In response, tap
both Crafters to "bolt" things (since they have haste). Now, champion
the original Crafter with the token Crafter. At the end of your turn,
you are forced to sacrifice the token, bringing back the original
crafter, at which point you can deal 3 more damage. Basically, you just
dealt 9 damage in one turn.
More Goblins round out the deck. Stingscourger is evil
when reflected, and you don't have to worry about the token's echo cost.
Mogg War Marshal and Siege-Gang Commander can make you a ton of tokens.
Even Steamflogger Boss is great when reflected. You'll have two 5/3
haste creatures swinging in. No word on whether four Contraptions can be
assembled at that time.
Other great cards to use with Minion Reflector are the
evoke creatures. Evoke Spitebellows for and pay to both attack with a
hasty 6/1 and deal 12 damage on the same turn. The suspend cards from
Time Spiral work well also, particularly Greater Gargadon, who can axe
tokens to pop into play quicker. And when reflected, that's 18 to the
Red Zone. |