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Lands:
23 Mountain

Creatures:
4 Goblin Warchief
3 Greater Gargadon
3 Lightning Crafter
4 Mogg War Marshal
4 Siege-Gang Commander
4 Skirk Prospector
3 Spitebellows
1 Steamflogger Boss
3 Stingscourger

Other Spells:
4 Minion Reflector
4 Seething Song

Cheap Funglasses.

Description of deck by its author (quoted):
Minion Reflector seems to me to be one of those cards that slips everybody's mind, and even more so in a set like Shards of Alara, where the five respective shards are the first things people remember. On the "test your Johnny strength" bell-ringing challenge, Minion Reflector definitely scores some mad points. You may not like it, but you can't deny Minion Reflector's got style. And that's what Johnny is all about.

The first cards I looked for to interact with the blue web of reflection were four-cost creatures. Why? Because if I dropped Minion Reflector on turn five, on turn six I could play a land and reflect some four-drop. I widened the search to three-costers, since I might not get a sixth land, then narrowed the choices down over a number of months. (I tried to get on a deserted island for effect, but I accidentally boarded Oceanic Flight 814.) First I centered my sights on Lightning Crafter. Let's say you have a Goblin Warchief in play along with Minion Reflector and land. When you play the Crafter, both the Reflector and the champion ability will trigger. Choose to reflect first. Once that resolves, the fresh token's champion ability will trigger (so now you have two champions on the stack). In response, tap both Crafters to "bolt" things (since they have haste). Now, champion the original Crafter with the token Crafter. At the end of your turn, you are forced to sacrifice the token, bringing back the original crafter, at which point you can deal 3 more damage. Basically, you just dealt 9 damage in one turn.

More Goblins round out the deck. Stingscourger is evil when reflected, and you don't have to worry about the token's echo cost. Mogg War Marshal and Siege-Gang Commander can make you a ton of tokens. Even Steamflogger Boss is great when reflected. You'll have two 5/3 haste creatures swinging in. No word on whether four Contraptions can be assembled at that time.

Other great cards to use with Minion Reflector are the evoke creatures. Evoke Spitebellows for and pay to both attack with a hasty 6/1 and deal 12 damage on the same turn. The suspend cards from Time Spiral work well also, particularly Greater Gargadon, who can axe tokens to pop into play quicker. And when reflected, that's 18 to the Red Zone.

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by Noel deCordova @ www.wizards.com

S.C.S.: Minion Reflector

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