4 Birds of Paradise
4 Jungle Barrier
4 Llanowar Elves
4 Merfolk Traders
4 Multani's Acolyte
4 Mystic Snake
4 Simian Grunts
2 Verdeloth the Ancient
4 Vine Dryad
4 Food Chain
4 Living Wish
2 City of Brass
12 Forest
4 Yavimaya Coast |
 Chain
Gang.
Description of deck by it's author
(quoted):
The
appeal of Food Chain is pretty obvious. With the Chain, you can
transform your little creatures into big creatures. For example, imagine
a scenario in which you play a turn-one Llanowar Elves, a turn-two Vine
Trellis and another Elves, and then a turn-three Food Chain. On turn
four, you can calmly drop a fourth forest, tap your critters, sacrifice
everything to Food Chain, and then play a whopping 13/13 Ivy Elemental
of seething green fury!!!! Woo hoo! Sign me up!
Of course, what has made Food Chain so problematic is that a single
counterspell can utterly ruin your day. Bounce is also a big bummer, and
making the decision to remove your creatures from the game just feels
too permanent to be a good idea.
Enter Living Wish. Now you can happily remove creatures because you know
that you can get them back if needed. And if counterspells are prevalent
in your local card shop, recent spells like Insist, Gaea's Herald, and
so on can lessen the sting of blue decks. Bounce is still a bummer, but
now at least you have Seedtime, right?
Although Food Chain itself is not an alternative-cost card, it works
splendidly with Vine Dryad. Not only is the Dryad effectively like five
free mana of any color with Chain on the table, but it can also be
played on an opponent's turn when the Chain would otherwise sit
innocuously.
The deck below operates on a few Food Chain tenets:
Living Wish and Vine Dryad belong in a Food Chain deck.
Mana-producing creatures are good with Food Chain.
Creatures that allow you to draw a card are good with Food Chain.
Creatures that can be played as instants are good with Food Chain.
Food Chain decks should strive to play a creature using thirty mana.
Wheeee!
|
|