4 Savannah Lions
4 Leonin Skyhunter
4 Kami of Ancient Law
4 Skyhunter Prowler
4 King Cheetah
1 Indrik Stomphowler
4 Arctic Nishoba
4 Moldervine Cloak
3 Wrath of God
2 Glare of Subdual
2 Congregation at Dawn
7 Plains
3 Forest
4 Temple Garden
4 Brushland
3 Selesnya Sanctuary
3 Vitu-Ghazi, the City-Tree |
 Cats!
Description of deck by it's author
(quoted):
Another such tribe is the Cat tribe.
Pre-Coldsnap, if you wanted to play with Cats, you'd need several balls
of yarn and mana of at least three colours. There were three White Cats
(Savannah Lions, Leonin Skyhunter, and Skyhunter Prowler), one Green Cat
(King Cheetah), one Blue and White Cat (Pride of the Clouds), and one
Red Cat (Sabertooth Alley Cat). There was no good two-colour
configuration and if you went to three colours you'd be playing
something less-than-exciting.
Enter Arctic Nishoba.
Not only is the newest Cat hep to the jive, but it also
allows you to build a nice two-colour, G/W deck with a serious late-game
threat. The cumulative upkeep is very manageable, since all of your other
creatures are so inexpensive. The Nishoba joins the jobless (Savannah
Lions and King Cheetah) and the gainfully employed (Leonin Skyhunter and
Skyhunter Prowler), to form a sort of giant robot made of cats. I'm not
sure what you'd call the robot, but it's such a great idea, I'm surprised
nobody's thought of it yet.
The Skyhunters are great for the deck and for the Leonin
military, because not only do they save on showers (the knights bathe
themselves), they also require very little supervision. With ample food
and water, you can leave them home alone for days on end. Somehow, the
pair still manages to get a lot done despite sleeping twenty hours a day.
King Cheetah, meanwhile, is the whole reason I'm featuring this deck
during End of Turn Week. You can play him at instant speed, which means
you can pop him out whenever you please. This will be at the end of a
turn! Congregation at Dawn is another nifty EOT play, and Vitu-Ghazi, the
City-Tree allows you to pump out creatures at EOT, too. That's three fun
things you can do at the End of Turn!
For a while, I was using Ronin Warclub to complement the
four Cloaks in the creature-pumping department. The Warclub is pretty neat
with creatures that can be played at instant speed (see Fig. 1.3: Ninjas),
and I was unnaturally fond of the idea of playing King Cheetah in the
middle of combat, or, gasp, at end of turn. Surprise! Ronin Warclub gets
even better in multiples, especially with your evasive creatures. One of
the problems, though, was that they often interfered with Vitu-Ghazi, the
City-Tree. If I was beating down with a Warclubbed Skyhunter Prowler, I
couldn't make tokens at end of turn without the Saprolings stealing the
Warclub. This wasn't that big of a problem, admittedly, but the deck had
some weaknesses that needed to be shored up, so I replaced them with Glare
of Subdual and Congregation at Dawn. |
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