2 Arcum's Sleigh
2 Ebony Horse
4 Riptide Replicator
4 Volrath's Laboratory
4 Bronze Horse
4 Clockwork Steed
2 Abyssal Gatekeeper
4 Black Carriage
2 Cemetery Gate
2 Phyrexian Driver
2 Gate To Phyrexia
1 Baron Sengir
1 Grandmother Sengir
1 Irini Sengir
1 Veldrane Of Sengir
24 Swamp |
Carriages
a-Go-Go.
Description of deck by it's author
(quoted):
Today's random creature type: Carriage Do you
know how many Carriages are in Magic? There's only one: Black Carriage.
That should make this all the more challenging, eh?
This mono-Black deck is designed around Black Carriage,
the only carriage in the game. Let's see what I did with it. Using a
Replicator or a Lab, you can make more carriages. These are important for
several reasons. First of all, you need fodder for the Black Carriage. The
Black Carriage needs to sac a creature in order to untap, so you can make
creatures with these artifacts. Then, another reason that these artifacts
are important is because they make carriages, and we obviously need a
bunch of carriages, certainly more than the basic four we get from Black
Carriage.
Every carriage needs something to pull it. Enter Bronze
Horse, Clockwork Steed and Ebony Horse. The Bronze Horse and Clockwork
Steed each have some uses, although the Bronze Horse is obviously a bit
expensive for its ability (see also: Ebony Rhino). The Clockwork Steed is
a solid creature, one of the best in the deck. Ebony Horse can save one of
your attackers. Feel free to attack with, say, two Black Carriages. Untap
and remove from combat (the untap part is nice because you don't have to
sac a critter to untap a Carriage) the one that gets blocked by Akroma.
If it snows, the carriage is no good, so we'll need a
sleigh, and lucky for us, Arcum's Sleigh is around to save the day. Don't
worry, artificial horses like Ebony Horse, Clockwork Steed and Bronze
Horse can pull in the snow just fine. Every carriage needs a driver and we
have a Phyrexian one, on loan from Yawgmoth himself. This driver can drive
your carriage around, and looks cool to boot.
The Black Carriage is the means of transportation for
Baron Sengir and his family, so let's make sure we have one of each member
of his family represented. The Carriage can carry old Grandmother Sengir
to her herbal spa at the An-Havva Inn. Every carriage needs a creaky gate
to drive through. Here we have two options. The first is a Cemetery Gate,
for when the Sengir family want to party like its All Hallows' Eve.
Another option is to head for the Gate to Phyrexia. Don't worry about
getting lost because the Phyrexian Driver knows the way. Every gate needs
a gatekeeper, so here with have an Abyssal Gatekeeper to open the gates
for the good carriage as it rolls through.
The beauty of this deck is that a lot of cards work
together. Gate to Phyrexia needs a creature to sacrifice to pop artifacts,
and there are two artifacts that make creature tokens. Abyssal gatekeeper
needs to die to have an effect, and the Gate to Phyrexia and Black
Carriage have sacrifice effects. Then you'll have to sac a creature to the
Gatekeeper, so just use a token. The best part about this theme deck is
that you can build your play area around the deck. Have your Black
Carriage in the middle. Put a Driver on top of it. Line up horses in front
of it, leading it. Toss ol' Irini in the Carriage. Through a Gate up ahead
of them, and a Gatekeeper beside it, opening it up.
[Funniest thing ever! ~Streetz~] |
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