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Lands:
10 Plains
10 Swamp
4 Caves Of Koilos

Creatures
4 Academy Rector
4 Auriok Champion
4 Fountain Watch
4 Sengir Nosferatu
4 Soul Warden
2 Soulcatcher
2 Teysa, Orzhov Scion

Other Spells:
2 Black Market
4 Carnival Of Souls
2 Grave Pact
4 Consume Spirit

Carnival of Nosferatu.

Description of deck by it's author (quoted):
This is a more complex combo deck, so let's take a look.

At the core of the deck are Sengir Nosferatu, Soul Warden/Auriok Champion, and Carnival of Souls. Let's take a look at the minimum needed to use the combo — two Carnivals, two Warden/Champion, and one Nosferatu:

1) Use the Nosferatu's ability to put a bat token into play and remove it. Two Carnival triggers and two Warden/Champions trigger.
2) Triggers resolve. You lose two life and gain two life. You also gain two Black mana.
3) Use the bat's ability (which costs, conveniently enough, two mana) to bring back the Nosferatu. Triggers repeat.
4) Repeat effect as much as you desire.

Now, that alone will not win you the game. However, I've filled the deck with effects that will. First, if you have another Warden/Champion in play, you can gain any number of life. That's pretty good in itself.  Second, you could have another Carnival and make any amount of Black mana. Use a Consume Spirit to kill a person and gain more life of happiness and joy.  Third, I tossed in Teysa. When a Black creature goes to the graveyard, she brings a 1/1 White creature to the board. The Nosferatu will not trigger Teysa when he is removed from the game, but the bat token will. You can make any number of White token creatures, and then sac some to remove opposing creatures from the game (using Teysa's other ability), and win through token beats.  Fourth, I included Black Market. You can load it up with any number of counters and then make any amount of black mana during your next precombat main phase. Use that mana plus Consume Spirit to off someone.  Fifth, Grave Pact will trigger and you can use it to off every opposing creature, period. Indestructible and creatures with protection will equally fall. Finally, dying Bats will put tokens on a Soulcatcher making a ginormous flyer of death and destruction out of a pigeon. I find that to be funny.

Most of these abilities involve enchantments. In order to get the enchantment you need, I tossed in a quartet of Academy Rectors to jump in front of attacks and fetch an enchantment. If no one attacks you or kills your creature, feel free to use Teysa liberally (most creatures in the deck are White).

To protect your happy enchantments, use your Fountain Watches liberally, especially against opponents who you suspect of running enchantment kill. Fountain Watch gives your enchantments conceal, so it's pretty useful. It also makes a solid defender and fodder for Teysa is a pinch.

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Abe Sargent @ www.starcitygames.com

INFINITE: Carnival of Souls - Sengir Nosferatu / Soul Warden

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