Lands:
10 Plains
10 Swamp
4 Caves Of Koilos
Creatures
4 Academy Rector
4 Auriok Champion
4 Fountain Watch
4 Sengir Nosferatu
4 Soul Warden
2 Soulcatcher
2 Teysa, Orzhov Scion
Other Spells:
2 Black Market
4 Carnival Of Souls
2 Grave Pact
4 Consume Spirit |
 Carnival
of Nosferatu.
Description of deck by it's author
(quoted):
This is a more complex combo deck, so let's
take a look.
At the core of the deck are Sengir Nosferatu, Soul
Warden/Auriok Champion, and Carnival of Souls. Let's take a look at the
minimum needed to use the combo — two Carnivals, two Warden/Champion, and
one Nosferatu:
1) Use the Nosferatu's ability to put a bat token into
play and remove it. Two Carnival triggers and two Warden/Champions
trigger.
2) Triggers resolve. You lose two life and gain two life. You also gain
two Black mana.
3) Use the bat's ability (which costs, conveniently enough, two mana) to
bring back the Nosferatu. Triggers repeat.
4) Repeat effect as much as you desire.
Now, that alone will not win you the game. However, I've
filled the deck with effects that will. First, if you have another
Warden/Champion in play, you can gain any number of life. That's pretty
good in itself. Second, you could have another Carnival and make any
amount of Black mana. Use a Consume Spirit to kill a person and gain more
life of happiness and joy. Third, I tossed in Teysa. When a Black
creature goes to the graveyard, she brings a 1/1 White creature to the
board. The Nosferatu will not trigger Teysa when he is removed from the
game, but the bat token will. You can make any number of White token
creatures, and then sac some to remove opposing creatures from the game
(using Teysa's other ability), and win through token beats. Fourth,
I included Black Market. You can load it up with any number of counters
and then make any amount of black mana during your next precombat main
phase. Use that mana plus Consume Spirit to off someone. Fifth,
Grave Pact will trigger and you can use it to off every opposing creature,
period. Indestructible and creatures with protection will equally fall.
Finally, dying Bats will put tokens on a Soulcatcher making a ginormous
flyer of death and destruction out of a pigeon. I find that to be funny.
Most of these abilities involve enchantments. In order
to get the enchantment you need, I tossed in a quartet of Academy Rectors
to jump in front of attacks and fetch an enchantment. If no one attacks
you or kills your creature, feel free to use Teysa liberally (most
creatures in the deck are White).
To protect your happy enchantments, use your Fountain
Watches liberally, especially against opponents who you suspect of running
enchantment kill. Fountain Watch gives your enchantments conceal, so it's
pretty useful. It also makes a solid defender and fodder for Teysa is a
pinch.
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