4 Caribou Range
4 Serra Angel
4 Ancestor's Chosen
2 Archangel
4 Hand of Justice
1 Atalya, Samite Master
1 Hazduhr, the Abbot
1 Jareth, Leonine Titan
4 Congregate
2 Goblin Lyre
1 Healer's Headdress
2 Skull Catapult
2 Energy Storm
4 Glorious Anthem
24 Plains |
Caribou
Tribe.
Description of deck by it's author
(quoted):
The goal of this deck is relatively simple,
you want to stall until you can run your opponent over with, ehm,
Caribou. You can sack Caribou for damage to the Skull Catapult,
Congregate for made life with Caribou in play, tap Caribou for the
Hand's ability, or even try a Goblin Lyre and see if you can get the
insta-kill coin flip.
The Energy Storm is secret Ice Age tech. It can keep
flyers and burn away from you for a while. Note that your Angels can swing
through the Storm without any problems.
You can move a Headdress from Caribou to Caribou,
sucking up damage like a sieve. Hazduhr can save the occasional Caribou as
well. If you want to have real fun, try this deck with a Test of
Endurance. However, adding that makes it seem like a Test deck and not a
Caribou Range deck.
I really like Goblin Lyre as an alternate win condition
in this deck. Get a bunch of Caribou out, use the Lyre on someone with few
creatures. If you win the flip, they take damage equal to the number of
creatures you control. With, say, ten Caribou out, no one will mess with
you, on the chance that you deal ten to them. If you lose the flip, you
take damage equal to the number of creatures your opponent controls, which
is why you choose someone with a small number of creatures to use the Lyre
on. Although it's a red ability, the way it works seems so white.
Personally, I hate Congregate. If Congregate makes you
public enemy number one at your table, then you obviously want to pull
them out. Congregate's mileage varies from multiplayer group to
multiplayer group. Note that if someone pulls it out on you, you can
always sack Caribou in response for life. For each Caribou sacked, your
opponent will gain two less life and you'll have gained one.
Caribou are pretty innocuous. Nobody fears the mighty
Caribou. You could try to go whole hog and really push the Caribou
envelope. Crusade, Glorious Anthem, Divine Sacrament, Shared Triumph
(naming Caribou), and more await. Making uber-Caribou might be really fun.
Swinging with 7/8 Caribou is bound to make any player sit up and take
notice. Suddenly, the fury of frenzied fauna seems less humorous and more
dangerous. Feel encouraged to make Death Caribou.
Another possible goal might be to turn a harmless,
gentle Caribou into the Incarnation of the Apocalypse. See how big you can
make a single Caribou. Using Sword of Kaldra, Divine Transformation,
Serra's Embrace, and Tatsumasa, the Dragon's Fang, you can make a little
0/1 into the Avatar of Armageddon.
Caribou are innately funny, so I'm rather glad that I
ended up using Caribou Range as today's card. It was a lucky pull. Anyway,
I hope that you have enjoyed this series. It was a blast to write, and you
can expect to see my weekly articles resume shortly. Enjoy deckbuilding
and Caribou! |
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