4
Basking Rootwalla
2 Llanowar Elves
3 Nimble Mongoose
2 Sage Owl
2 Thought Eater
1 Werebear
2 Wild Mongrel
2 Elephant Guide
2 Squirrel Nest
4 Overwhelming Instinct
4 Aether Burst
2 Giant Growth
4 Keep Watch
4 Chatter of the Squirrel
12
Forest
7 Island
2 Lonely Sandbar
1 Tranquil Thicket
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 Call
for Backup.
Description of deck by it's author
(quoted):
Let's look at a more traditional card-drawing deck now: one that
puts cards into your hand. Blue has clearly always been the powerhouse
card-drawing color, from Ancestral Recall to Stroke of Genius to Fact or
Fiction. But Onslaught has strengthened green's card-drawing
capabilities. Wirewood Savage, Wall of Mulch, Krosan Tusker, and
Hystrodon are all highly playable — perhaps tournament worthy — cards,
but the one that caught my eye this week was Overwhelming Instinct. It
rewards attacking with cards. There's another card that also rewards
attacking with cards, and that's Keep Watch. They seem to complement
each other, so I did the thing that I do: I built a deck.
That deck failed big time. I figured that as I kept drawing cards, I'd
get more and more land and could play bigger and bigger things. I had
some cheap creatures, starting with Chatter of the Squirrel, and ramped
up to Beast Attack and Primoc Escapee, which supported my Wirewood
Savages. Since I planned to be sending my creatures in on suicide
missions, I included lots of cards that gave me more creatures when they
died, like Wirewood Herald and Symbiotic Elf. The deck was way too slow.
I learned that I couldn't tie up my mana by playing large creatures and
still expect to play my card-drawing cards. I also learned that after
sending in a wave of weenies to die, I had to replace them not with
bigger creatures, but with more creatures.
Take two, after more tuning, turned out to be successful. The plan is to
drop creatures, send them in even if some will get picked off, and drop
even more creatures. This is pedal-to-the-metal aggro that won't run out
of steam. The critters'll keep on comin'.
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