Lands:
4 Mistveil Plains
22 Plains
Creatures:
4 Indomitable Ancients
4 Temple Acolyte
2 Twilight Shepherd
2 Akroma, Angel Of Wrath
2 Commander Eesha
2 Lieutenant Kirtar
Other Spells:
2 Scroll Rack
4 Oblation
4 Swords To Plowshares
4 Wing Shards
2 Akroma's Vengeance
4 Mass Calcify
2 Terashi's Grasp |
Calcification
en Masse.
Description of deck by its author
(quoted):
The great thing about Mass Calcify is that as
a Wrath of God, you can keep all of your creatures protected, which is a
very good thing it turns out. Sure, Mass Calcify won’t hurt other White
creatures, and as a Wrath of God, it misses Akroma and Darksteel. Still,
you can shore up your defenses in that area easy enough.
Mono-White Control at the multiplayer table has always
been really good, and there are some nice tools in this set to keep it
up.
Using Mass Calcify as the root of the deck, this list
is rocking with a lot of great mono-White creatures of old. Akroma is
mixing it up with the new kid, Twilight Shepherd. Meanwhile, classics
like Eesha and Kirtar are flying overhead while the Taco and Ancients
mug up the ground and defend you from that route.
In addition to the Mass Calcify, which misses all of
your creatures, I wanted to bring a lot of other removal. Since your
deck has just two artifacts, I decided to toss in a pair o’ Akroma’s
Vengeances. They can double as an emergency Wrath effect, and net you
some solid card advantage at the multiplayer table.
Terashi’s Grasp is also rolling around, killing
artifacts and enchantments while also giving your life total a little
bump. Next up are two classics of the color, Wing Shards and Swords to
Plowshares. These supplement your removal well, so use them to take out
creatures from Akroma to Darksteel Colossus.
For card drawing, I tossed in a pair of Scroll Racks,
which are always good cards. Oblation doubles as removal for any
non-land card, but it primarily is to be used on your own cards to draw
two cards and shuffle your library after your Scroll Rack runs dry.
This deck loves the Mistveil Plains from Shadowmoor.
Putting a card on the bottom of your deck is a great way to keep the
fuel going, and Oblation will shuffle your deck, bringing your goods
back into the mix. Always use it at the end of an opponent’s turn if a
non-land is in your graveyard, especially hit Akroma, Twilight Shepherd,
Eesha, Kirtar, and Terashi’s Grasp. Those would be my top targets, in
that order. My sixth target would be Oblation, to keep drawing cards and
shuffling. Play a Taco, gain four life, then shuffle it back for two
cards that might have more value.
I made the deck a little bigger than the normal sixty
cards, to play with the Mistveil Plains. I have seen Mono-White decks
get decked at the multiplayer table, especially with a little
encouragement from a Traumatize or Glimpse the Unthinkable.
|