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4 Chartooth Cougar
4 Ghost-Lit Raider
4 Jiwari, the Earth Aflame
2 Decree of Annihilation
4 Howling Mine
3 Inner Fire
3 Seething Song
4 Slice and Dice
4 Solar Blast
4 Undying Flames

6 Mountain
2 Barbarian Ring
4 Blinkmoth Nexus
1 Deserted Temple
4 Forgotten Cave
1 Mikokoro, Center of the Sea
1 Petrified Field
1 Shinka, the Bloodsoaked Keep
4 Stalking Stones
Burn, Baby, Burn.

Description of deck by it's author (quoted):
Right-o. How about a card that B.L. Zebub and I can enjoy equally? Undying Flames seems like a nice, cozy description of Hell, and it happens to be based on Erratic Explosion, the first card I designed. Epic Erratic Explosion seems like good times to me.

Once you play Undying Flames, your only job is to not die before the epic effect wins the game. But you can’t play spells. Oh, dear me, whatever will you do? There are a few options that can keep you busy. Just because you can’t play spells doesn’t mean you’ll sit around bored for the rest of the game.

Channel. You can play activated abilities, and channel is an activated ability in your hand. It’s very, very similar to playing a spell except it’s not. Ghost-Lit Raider and Jiwari, the Earth Aflame can remove pesky opposing creatures from the board so you can stay alive and keep your epic copies pointed directly at your opponent’s head.

Activated abilities of permanents already in play. This isn’t as helpful as being able to use (somehow) a card that you draw, but it seems like a fine time to point out that if you can get Ghost-Lit Raider or Jiwari into play before playing Undying Flames, they’ll act as repeatable creature control instead of one-shot creature control.

Cycling. The other activated ability that works in your hand, you can cycle away cards such as Solar Blast or Slice and Dice to deal even more damage, Chartooth Cougar to fetch up a Mountain, or Decree of Annihilation to Armageddon. It’ll be hard to lose the game when you get a free Erratic Explosion every turn and your opponent has no lands. Hm. Note what high converted mana costs Slice and Dice, Chartooth Cougar, and (especially) Decree of Annihilation have! Must be a coincidence.

Lands. You can play lands to your heart’s content. If some of them happen to turn into creatures once they’re in play… well, you can’t be blamed for that, can you?

I’m a little worried that there might not be enough red mana sources in the deck because I went heavy on the colorless lands that do stuff. It’s seemed OK so far when goldfishing, but you might want to keep an eye on it. Either Inner Fire or Seething Song can enable playing Undying Flames on turn 4; both together can let you do it on turn 3. Seething Song is more reliable, but Inner Fire has a greater potential upside (and deals 1 more damage when flipped up by Undying Flames).

What can ruin your day? True Believer is easily burned away, but Ivory Mask is game over. Pariah on a Dawn Elemental or an indestructible creature is also impossible to deal with once the epic effect is going (otherwise Decree of Annihilation could answer it). The deck can be pretty fast, though, so any kind of disruption your opponent has better step up in a hurry.

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by Mark Gottlieb @ www.wizards.com

BURN: Undying Flames / Cycling & Channel Spells

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