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4 Avenging Druid
2 Meloku the Clouded Mirror
2 Undead Gladiator
4 Pernicious Deed
4 Recoil
4 Cabal Therapy
3 Chainer's Edict
3 Vicious Hunger
4 Fact or Fiction
3 Forbidden Crypt
2 Engineered Plague

4 Forest
5 Swamp
2 Island
2 City of Brass
4 Polluted Delta
4 Underground River
4 Llanowar Wastes

BUG Control/Crypt.

Description of deck by it's author (quoted):
The deck packs a bunch of versatile cards that can answer a real variety of problems. With Deed, Edict, Recoil, Vicious Hunger, and Engineered Plague it can knock out many different permanents. Avenging Druid can fuel both the graveyard and give the deck the mana to make more expensive turns (like casting a Fact or Fiction and other spells in the same turn, or flashing back a Chainer's Edict). When you are finally ready to end the game quickly, Meloku should have been fed enough by the Druid that it will be over in just a few turns.

The Avenging Druid isn't the only option to fill the grave. The other minor feature graveyard-filler of the deck is the Undead Gladiator.

Getting rid of cards that aren't useful yet is good by itself, but in the late-game you can use the Gladiator in a last huzzah, cycling it to get anything useful from your graveyard thanks to the Forbidden Crypt. In addition, you can get an extra shot of hand-disruption with Cabal Therapy and the Gladiator.

This deck is about resource building (Druid/Fact) and resource stripping (Therapy/Deed/Recoil). With the Forbidden Crypt, you can take these cards and return them to the fight. As long as you have a good selection of cards in your graveyard, the Crypt will guarantee you a good draw. When things start getting thin, Recoil or Deed will let you get something new, if it even comes to that.

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by Adrain Sullivan @ www.magicthegathering.com

S.C.S.: Forbidden Crypt

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