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4 Bronze Bombshell
4 Spawnbroker
3 Chromeshell Crab
2 Sky Swallower
4 Cytoshape
4 Clone
3 Moment's Peace
4 Eternal Witness
4 Sakura Tribe Elder
2 Crystal Shard
2 Skeleton Shard

4 Simic Growth Chamber
11 Islands
9 Forests

Bronze Bombshell.

Description of deck by it's author (quoted):
So we found a bunch of cards to maximize your effectiveness. Spawnbroker and Chromeshell Crab will be able to sneak you over past enemy lines and exchange you for one of their creatures. You have Cytoshape and Clone to copy you--

Then you have Sky Swallower as a finisher. He will send any number of bombs that might be on the field as well as anything else in the area over to the opponent’s side. You see, he likes to work alone. So I wouldn't get anywhere near him.

No, then you have your Utility cards. Skeleton Shard will reassemble you after you have exploded. Crystal Shard forces your opponent to keep mana open unless he wants his creatures bounced, but it can also bounce your creatures as well. You have some chump blockers to keep you alive against an early aggro rush, but they will also do other things for you as well. Eternal Witness will grab cards from the grave, Sakura-Tribe Elder will grab a land from your deck and put it into play. Then you have Moment's Peace, which virtually serves as two turns of combat prevention. Enough time to get your forces ready.

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by DarkRitual @ www.mtgsalvation.com

COMBO: Bronze Bombshell - Spawnbroker / Skeleton Shard / Cytoshape

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