4 Bronze Bombshell
4 Spawnbroker
3 Chromeshell Crab
2 Sky Swallower
4 Cytoshape
4 Clone
3 Moment's Peace
4 Eternal Witness
4 Sakura Tribe Elder
2 Crystal Shard
2 Skeleton Shard
4 Simic Growth Chamber
11 Islands
9 Forests |
 Bronze
Bombshell.
Description of deck by its author (quoted):
So we found a bunch of cards to maximize your
effectiveness. Spawnbroker and Chromeshell Crab will be able to sneak
you over past enemy lines and exchange you for one of their creatures.
You have Cytoshape and Clone to copy you--
Then you have Sky Swallower as a finisher. He will send
any number of bombs that might be on the field as well as anything else in
the area over to the opponent’s side. You see, he likes to work alone. So
I wouldn't get anywhere near him.
No, then you have your Utility cards. Skeleton Shard
will reassemble you after you have exploded. Crystal Shard forces your
opponent to keep mana open unless he wants his creatures bounced, but it
can also bounce your creatures as well. You have some chump blockers to
keep you alive against an early aggro rush, but they will also do other
things for you as well. Eternal Witness will grab cards from the grave,
Sakura-Tribe Elder will grab a land from your deck and put it into play.
Then you have Moment's Peace, which virtually serves as two turns of
combat prevention. Enough time to get your forces ready.
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