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Lands:
22 Plains

Creatures:
4 Hand of Honor
4 Descendant of Kiyomaro
2 Blinding Angel
4 Genju of the Fields

Other Spells:
4 Festival of the Guildpact
4 Devouring Light
4 Chastise
4 Faith's Fetters
3 Gift of Estates
3 Terashi's Grasp
2 Tatsumasa, the Dragon's Fang

Blind Faith.

Description of deck by it's author (quoted):
Two perfectly fine first-turn plays are Genju of the Fields and Festival of the Guildpact. In fact, my guess is that Festival is the most confusing card in the decklist. It's there because this deck desperately wants card-drawing and accomplishes it through the cantrip Festival and sort of through the land-thinning of Gift of Estates. Anyway, I put Festival in there as a one-mana cantrip so I don't mind using it this way during the first few turns (later in the game, of course, it has more utility).

After that, the game goes one of two ways. Either I have a “beatdown” draw against a slower opponent and start attacking with Hand of Honor, Genju, and Descendant of Kiyomaro, or I just lay land and remove threats with Chastise, Faith's Fetters, and Devouring Light. Usually it's the latter, but the deck does have the ability to surprise a manascrewed or Mono-Black opponent with aggression. For the sake of argument, though, let's say that I'm taking a defensive stance and the game proceeds past turn 6 or 7.

What happens throughout the game if everything is working is that I gain life. A lot of life. In fact, it's not unusual for me to hit forty life and beyond if I've successfully stifled my opponent's offense. Twice I've gone over a hundred. One of the tricks I'm not sure many people realize is that you can activate Genju of the Fields multiple times, gaining life for each activation. As you can imagine, this adds up quickly. Sometimes an opponent will concede when my life skyrockets, figuring that I'll win eventually so why bother? More often, I'm planning my attacks and counterattacks carefully. I usually am able to do between four and ten damage with my little guys by simply looking for opportunities and being patient.

Ideally I'm not playing Tatsumasa, the Dragon's Fang or Blinding Angel until I'm relatively sure they can survive a few combat phases. Sometimes I'll cast one to test the waters, but they are too valuable a part of my strategy to lose right away. My two fliers and the Genju are my “finishers.” They clean up for me when I have a huge pad of life and my opponent has mostly exhausted the cards in her hand.

That's the deck. Although it was originally a Hunted Lammasu deck, it's now built around the idea that a few hard-to-deal-with creatures, a pad of life, and a lot of defense can win me games. So far, as I said earlier, it's sort of startled with me with how well it plays.

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by Jay Moldenhauer-Salazar @ www.wizards.com

WEENIE: Genju of the Fields / Hand of Honor - Tatsumasa, the Dragon's Fang

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