3 Sensei's Divining Top
2 Staff Of Domination
4 Deranged Hermit
4 Sakura-tribe Elder
4 Wood Elves
4 Yavimaya Elder
4 Perilous Forays
1 Natural Affinity
2 Kamahl, Fist Of Krosa
2 Rofellos, Llanowar Emissary
4 Beacon Of Creation
2 Rude Awakening
24 Forest |
Beacon
of Creation.
Description of deck by it's author
(quoted):
Beacon of Creation + Perilous Forays: If you
think that Skullclamp was bad with Beacon of Creation, well... you're in
for a Rude Awakening. When this engine gets going, you'll be drawing
business spells for the rest of the game, plus you'll have twenty-plus
lands to perform whatever nasty tricks you have up your sleeves.
Obviously it's a ton of fun to play, and has a lot of potential to fuel
multiple decks - but here is one that I would like to share with you.
This deck is not particularly strong, but more of a
general idea that has yet to be explored to its fullest. It is pretty much
a deck that just wants to overrun its opponent with
creatures/tokens/lands, and it makes good use out of the Foray's engine. |
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