4
Trinket Mage
4 Leonin Squire
4 Myr Servitor
4 Auriok Salvagers
3 Talisman of Progress
4 AEther Spellbomb
4 Wayfarer's Bauble
1 Sunbeam Spellbomb
1 Pyrite Spellbomb
1 Viridian Longbow
1 Leonin Bola
3 Artificer's Intuition
1 Conjurer's Bauble
4 Condescend
4 Seat of the Synod
4 Ancient Den
2 Great Furnace
6 Plains
5 Island |
  Bauble
Masters.
Description of deck by it's author
(quoted):
This deck shows off what a 1 casting cost artifact can really do.
The first and most obvious thing about the deck is the cool things you
can do with Auriok Salvagers and Aether Spellbomb. It is rather easy to
do and gives you the ability to bounce any creature for 4 mana. Feel
free to Condescend the creature on its way back into play. Trinket Mage
and Artificer's Intuition give you access to many different tricks
depending on what you need. If you need life, get Sunbeam Spellbomb. If
you need to kill some creatures, get Viridian Longbow. If you need to
stop something from hitting you or just force in an attack, get Leonin
Bola. Need Mana? Get an Artifact land or Wayfarer's Bauble. If you are
just looking to put some good spells back into your deck (Condescend is
a goodie) then use Conjurer's Bauble over and over with the Salvagers.
If there is one thing this deck is good at, it is going through cards.
With all the baubles, it should be easy to thin your deck enough to find
the key element, whether it be the Salvagers, Artificer's Intuition, or
something else. One of the really cool things you can do with
Artificer's Intuition is get Myr Servitors with it, then discard the
Servitors to get more…simply cast the last one and watch the other three
pop back into play!
The basic plan of the deck is to stabilize by playing out Leonin Squires
and Auriok Salvagers while setting up some Bauble shenanigans. Myr
Servitors are a great way to stop attackers, since you can easily block
with all but one and watch the rest come back. Sometimes using Sunbeam
Spellbomb or Aether Spellbomb over and over again is enough.
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