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1 Aladdin's Ring
3 Barl's Cage
1 Myr Matrix
2 Consumptive Goo
4 Nantuko Shade
2 Thrashing Wumpus
4 Rend Flesh
2 Kokusho, The Evening Star
4 Consume Spirit
1 Demonic Tutor
2 Diabolic Tutor
4 Drain Life
4 Mind Sludge

22 Swamp
4 Cabal Coffers
Barl's Cage.

Description of deck by it's author (quoted):
Barl's Cage was printed as a rare in Fifth Edition, and that's the version I pulled out of my box. Barl's Cage is, um…. Really not that good. It consumes mana like daybreak consumes dreamers. I need to find a way of making a lot of mana regularly. There are several options, but I decided to go with a particularly dark version…

I decided to use Cabal Coffers as my mana production land of choice. With a Coffers and several swamps in play, you can easily keep a pair of creatures permanently locked down with the Cage.

One I had the Coffers/Cage engine down, I needed to flesh out my deck. From there, it was a simple matter of playing other Black control elements. I knew that I wanted my Coffers to tap for as much mana as possible, so I chose to go with a mono-black build. I could have splashed Green for Bayou and Overgrown Tomb, but I decided to stick with something simple.

I tossed in a full set of Drain Lifes and Consume Spirits. With a trio of Tutors, I felt comfortable dropping my Cage count to three. I can always Tutor for one if I have significant need – but I can also tutor up Aladdin's Ring, Myr Matrix, or removal.

I also tossed in a nice suite of Black control creatures in the form of Consumptive Goo, the Wumpus, Kokusho the Broken Star, and a full set of Nantuko Shades. Although the creature count is light, you have enough removal and lockdown from the Cage that you should be able to get in some hits. Even if you can't, you can burn opposing players out.

Myr Matrix will give the deck some added staying power and slowly build up an army. Aladdin's Ring can kill off creatures or players with aplomb. Rend Flesh rounds out the deck as emergency removal, and Mind Sludge to give you a tool to hurt opposing control decks.

There are a lot of ways that this deck could have been built. I also considered a Nether-Go style deck, using Nether Spirit as its only creature card. Another option could have been to use the old Ashen Ghoul/Nether Shadow trick and run the Cage to slow down opposing creatures.

Outside of mono-Black, the aforementioned Green splash could have added several mana-generating cards while also increasing our removal options. Even a simple Naturalize would make our deck much stronger. Creeping Mold might be a nice touch as well. Defensive creatures like Silklash Spider or Wall of Blossoms could help in the early game, while Winter Blast could tap a bunch of creatures, enabling the Barl's Cage to work better. (Yes, I know that Word of Binding would do the same in Black, but Winter Blast might actually kill creatures instead of merely tapping them.)

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by Abe Sargent @ www.starcitygames.com

S.C.S.: Barl's Cage

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