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4 Sky Swallower
2 Drift of Phantasms
4 Aura Barbs
4 Utopia Sprawl
3 Wild Growth
4 Fertile Ground
3 Dawn's Reflection
3 Psychic Overload
4 Faith's Fetters
2 Steely Resolve
4 Enchantress's Presence
2 Copy Enchantment

11 Forest
10 Island

Barbs-B-Q.

Description of deck by it's author (quoted):
There is yet another way you can build the deck, and I alluded to it at the end of my article. It's the “play Sky Swallower and float mana” plan. First off, there's the brokenness of following Sky Swallower with either Balance, or Balancing Act, leaving you with an 8/8 flier and your opponent with a single creature populating an otherwise empty board. Another card I mentioned was Acidic Soil, which would punish your opponent for taking all of your lands away. Lower on the list of great Swallower followers (much, much lower) is the card that Andrew Lee and AJ Richardson decided to use. It's a card that even I wouldn't touch. Not with a ten-foot pole, or an eleven-foot pole, or even two ten-foot-poles lined up end-to-end.

Aura Barbs!

Andrew was the first to suggest pairing Sky Swallower with Aura Barbs, but AJ sent me a nifty-looking decklist which worked “surprisingly well.” As AJ said:

“The idea is to get ten enchantments in play, float eight mana, and play Sky Swallower followed by the kill card. Failing that, eleven mana with five enchantments in play and two Aura Barbs. Insane? Yes. Fun? Hell yes.”

To get the requisite mana, AJ filled the deck with land-enhancing enchantments like Utopia Sprawl, Fertile Ground, and Dawn's Reflection. I went a step further and included some Wild Growths. This allowed me to play a lower-than-usual land count while making the deck as enchantment-dense as possible. All of the enchantments turn into cantrips with Enchantress's Presence on the table, so AJ used a full set of that card and I included a pair of Drift of Phantasms to act as Presences five and six. The Drifts can also be used to find Aura Barbs (when you want to go for the kill), and Copy Enchantment (when you need extra “removal” or want to double up on your Presences).

Faith's Fetters and Psychic Overload are your catch-all answers to problem permanents. Fetters can either play its usual role of Pacifism/Sacred Nectar, or it can answer cards like Oblivion Stone. Psychic Overload's effect can be negated by your opponent if he or she can discard two artifacts, but unless your opponent is playing a Mirrodin-heavy decks, this will rarely be possible. If you expect to face a lot of fast creature decks, you might want to replace these cards with something like Ghostly Prison.

Just in case the Aura Barbs plan doesn't seem like it will work out, AJ added Steely Resolve to the deck to further Plan B: Suicide Sky Swallower. This might not be a great plan, but it certainly can be effective. Besides, as AJ says, “how many times do you get to set any 'choose a creature type' card to Leviathan?”

This is the kind of deck that can handle a bunch of Naturalizes (there are way too many targets for your opponents to be able to keep you down for long), but you will get destroyed by people maindecking Primeval Light, Akroma's Vengeance, or Aura Shards.

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by Chris Millar @ www.wizards.com

COMBO: Sky Swallower - Aura Barbs (and lots of enchantments)

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