1
Bringer of the Black Dawn
1 Bringer of the Blue Dawn
4 Balancing Act
1 Call of the Herd
2 Fabricate
4 Gaea's Balance
4 Lay of the Land
1 Legacy Weapon
4 Sleight of Hand
4 Talisman of Unity
4 Temporal Fissure
2 Trade Secrets
4 Vedalken Orrery
3 Plains
5 Island
2 Swamp
2 Mountain
8 Forest
4 Grand Coliseum |
Balancing
Balance.
Description of deck by it's author
(quoted):
The Orrery opens up the possibility for some hair-raising,
nightmare-inducing, cheese-curdling stack tricks. I only have one so
far, and it's bizarre. A tip of the cap to Aaron Forsythe for suggesting
Balancing Act, and away we go…
In play, you have eight mana sources
and Vedalken Orrery. Put eight mana into your mana pool. Play Gaea's
Balance, sacrificing five lands as part of its cost. While that's on the
stack, play Balancing Act! You're down to four permanents, and as soon
as Balancing Act resolves, your opponent will be too. Then Gaea's
Balance resolves, giving you five brand-spanking-new untapped lands.
This would be a perfect time to play Temporal Fissure (coincidentally, a
5-mana card) to bounce all or most of the rest of your opponent's
permanents. But if you don't have that, a Bringer is a fine back-up
plan.
Is this the best use for the Orrery? I
don't know. But it is a ridiculous use for the Orrery, and that's good
enough for me. |
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