4
Disciple of the Vault
4 Sunbeam Spellbomb
4 Nantuko Shrine
4 Moment's Peace
4 Pyrite Spellbomb
4 Darkwater Egg
4 Skycloud Egg
4 Shadowblood Egg
4 Mossfire Egg
4 Sungrass Egg
7 Swamp
13 Forest
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 Bad
Eggs.
Description of deck by it's author
(quoted):
While the Egg deck has been around and people joke every so often,
it actually works to a reasonable degree. You can win by turn 7 usually,
and often before that, depending on your draw. The key to the deck is to
create a flow of cards from the hand to the table to the graveyard while
staving off death by butting little squirrels in the way or casting
Moment's Peace until the fog is too thick to breathe. You will usually
kill your opponent via attacking with large numbers of squirrels and
Disciple of the Vault, although the older versions of this deck killed
with Nantuko Shrine alone. The Disciples help move things along a little
faster.
The deck plays out by playing an Egg on
the first turn. Pop it on the second turn to play two more eggs (or a
Disciple off a black egg). On the third turn, cast a Shrine if possible.
If you don't have a shrine, start cracking your eggs to find one, you
will need it. Going off doesn't work like it usually does with combo
decks, where some amount of shenanigans to some infinite degree go on
the stack. Instead, you must Egg your way through it. Continually
sacrifice and cast more Eggs and watch your Disciple and Shrines do
their work. You probably will not run out of Eggs, unless you decide to
bake a really large cake…..ok that was a bad attempt at a joke. You
can laugh now. Really.
At any rate, you will not be able to
kill you opponent all on the 4th turn because eventually you run out of
mana, but rather of the course of several turns ranging from turns 5 to
7. |
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