1 Scroll Rack
1 Sensei's Divining Top
4 Humility
1 Sylvan Library
4 Brainstorm
2 Worldly Tutor
2 Atogatog
1 Cromat
1 Sliver Overlord
1 Sliver Queen
4 Animal Magnetism
4 Coalition Victory
4 Kodama's Reach
4 Lay Of The Land
2 Recollect
4 Forest
3 Island
2 Mountain
3 Plains
2 Swamp
1 Badlands
1 Bayou
2 Savannah
1 Taiga
2 Tropical Island
1 Tundra
2 Windswept Heath |
Atogatog.
Description of deck by it's author
(quoted):
This deck tries to play a creature with all
five colors and get out several lands before playing a game-winning
Coalition Victory. It's a pretty simple formula that I hope will work
well.
I began with the five legendary creatures. I wanted to
play one of each, which included Karona. After all, these are legendary
creatures, and I wanted to make sure that I played different ones so that
the legend rule would adversely affect the deck. However, Karona helps
opponents – and as such, I decided to double the number of Atogatogs. It's
the theme of the deck and the least likely legend of the group to see
play, so it's relatively safe to play more of.
I have two ways of getting one of these creatures into
the play: The first revolves around getting the right mana into play and
actually playing one. The other way involves Animal Magnetism. Between the
Top, Sylvan, Brainstorms, Scroll Rack, and Worldly Tutor, you should be
able to pop an Animal Magnetism at just the right time in order to get one
of your creatures into play. This can give you a blocker until you get
more mana. All of these creatures are big enough to win the game on their
own against surprised opponents.
Lay of the Land and Kodama's Reach help get you the mana
you need to cast a creature (or a Coalition Victory), all while getting
you to Humility mana as well. You'll need a pair of White mana for the
Humility, so be prepared to get that when necessary.
As mentioned above, this deck runs a full quartet of
Humilities. Humility will make your opponent's creatures become little
tiny gnats. Who cares about little tiny gnats? These can slow your
opponent down. Against decks packing enchantment and artifact removal, the
Humility will draw the fire, leaving your resources free so you can finish
setting up.
A pair of Recollects finish off the deck. There could be
several things you would want to recur, whether it's a vital Humility that
got Disenchanted, or a Coalition Victory that was countered, or a simple
Lay of the Land for another land to put you over the top. Recollect should
prove quite useful here, although you can feel free to play Regrowth if
you want that old-school feel.
The land base here is very sketchy, and readers are
warned not to take it seriously. This is a fill-in article – and given
that I was getting ready for London, I really did not want to break down
the lands for this deck because it would need a highly convoluted mixture
of dual lands, the new “Shock you” duals to replace those you don't have
in your collection, Fetch Lands, and regular basics to work.
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