3 Caltrops
4 Ensnaring Bridge
2 Befoul
2 Caustic Tar
1 Chainer's Edict
2 Corrupt
2 Dark Banishing
4 Engineered Plague
2 False Cure
2 Guiltfeeder
1 Eastern Paladin
2 Mutilate
2 Soul Burn
2 Visara the Dreadful
1 Western Paladin
2 Cabal Coffers
2 Deserted Temple
24 Swamp |
Anti
Elf.
Description of deck by its author (quoted):
I hate Elves! Well, that's not precisely true. I just hate Elf
Decks. Why? Oh, there are many reasons. First, they show a complete lack
of creativity. Every Elf Deck has about 75-80% of the same cards as
every other Elf Deck. Second, too many people are using Elf Decks.
Third, I lose to them too often.
Ok, it is the third reason that is the most important to me. But, there
is a story behind it. I first started playing online right after
Onslaught was released. At that time, everybody and his brother had an
Elf Deck. Considering the sheer number of Elves that were in Onslaught,
that's not too surprising.
I didn't use that many Elves. Instead, I was putting together unusual
decks. These decks were so unusual that I had to go to the New Player
section in order to play them. Half the time, they didn't work right and
I would lose spectacularly. I had no problem losing as long as I had
time to try out the cards that were in the deck.
Elf Decks stopped my experimentation. Suddenly, even beginners had super
fast decks capable of having a dozen creatures and twenty mana out by
turn 3. (Ok, that's a slight exaggeration.) And then, there was Bob.
Bob (not his real alias) is a hawk. He is an extremely skilled player
with tons of cards who goes to the New Player section to pick on the
newbies. There are many hawks out there, but there is only one Bob. He
loves to taunt the other players. He will post to the general discussion
how his Elf Deck can beat anyone else's. In the match, he won't win the
game. Instead, he wants you to concede. He will kill all of your
creatures and then stop attacking. When you bring out another creature,
he will attack with a Taunting Elf since it has to be blocked. With
15-20 Elves out and 2-3 Coat of Arms in play, his Taunting Elf can
destroy anything you play.
I first met Bob one day when I was trying out a Wizard deck. It wasn't a
very good deck and Bob quickly had me down to two life. I would bring
out a creature and he would attack with his Taunting Elf to destroy it.
If I didn't bring out a creature, he wouldn't attack. He would say
things like ´´What's the matter, can't you handle an elf?´´ A real jerk.
When he finally beat me (I refused to give him the satisfaction of
conceding), I went and made an Anti-Elf Deck. I started another duel and
waited for Bob.
I knew that I couldn't match creature for creature with an Elf Deck. So,
I didn't try. Instead, I picked a few creatures for their special
abilities.
2: Guiltfeeder
1: Eastern Paladin
2: Visara the Dreadful
1: Western Paladin
The Guiltfeeders have fear. The green Elves couldn't block it. It had 0
power but caused damage according to the number of cards that was in my
opponent's graveyard. With all of the instants and sorceries that are
used in Elf Decks, the graveyard would be full.
The Eastern Paladin is a decent 3/3 creature. However, its ability makes
it fantastic against Elves. For two black mana, you can tap the paladin
and kill a green creature.
The Visara the Dreadful is a particularly powerful card. To start with,
it is a 5/5 flyer for only six mana (3 black and 3 general). Plus, you
can tap it to kill any creature (that doesn't have protection from
black) and the creature can't be regenerated. My favorite trick was to
wait until my opponent attacks. Then, I will block with Visara to kill
one creature and tap it to kill another. Two for the price of one.
The Western Paladin is identical to the Eastern Paladin except that it
will kill a white creature. I actually wanted two Eastern Paladins for
this deck, but I only had one.
Of course, if I were building the deck today, I wouldn't use the
paladins at all. Instead, I would use two Royal Assassins. The assassins
are great against Elves. You can tap an assassin to kill a tapped
creature. Elves are always tapping. They tap to attack. They tap to
provide mana. They tap to provide life.
With so few creatures, I needed some other way to protect my life. I
used artifacts.
3: Caltrops
4: Ensnaring Bridge
The Caltrops deal one damage to each attacking creature. In the early
part of the game, Elves are generally 1/1. This card completely stops
them from attacking. By the time they are powerful enough to get by the
Caltrops, you can use the next card.
The Ensnaring Bridges prevent any creature from attacking if its power
is greater than the number of cards in your hand. Since you will be
playing cards as fast as you can get them, your hand will be empty most
of the time.
One word of warning. Creatures that have 0 power will always be able to
attack. A Taunting Elf has 0 power and can generally be pumped up after
an attack has been called. On the other hand, your Guiltfeeders also
have 0 power and since there are only 3 Caltrops, they will always be
able to attack.
Even though Visara and the paladins will be controlling most of your
opponent's creatures, it is still a good idea to have plenty of creature
control.
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