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Lands:
2 Boros Garrison
2 Godless Shrine
2 Orzhov Basilica
2 Plains
3 Sacred Foundry
3 Blood Crypt
3 Flagstones of Trokair
2 Urza's Factory
2 Caves of Koilos
1 Battlefield Forge

Creatures:
2 Akroma, Angel of Wrath
3 Angel of Despair
3 Blinding Angel
4 Firemane Angel
4 Adarkar Valkyrie
4 Serra Avenger

Other Spells:
1 Debtors' Knell
1 Lightning Helix
1 Mortify
1 Faith's Fetters
4 Orzhov Signet
3 Persecute
1 Void
4 Wrath of God
1 Demonfire
1 Rakdos Signet

Angels Control WBR.

Description of deck by it's author (quoted):
This is essentially a white control deck with Wrath of God, which remains a commandingly influential card in a format where every deck has at least 20 creatures. The creatures in this deck cost more mana than Wrath of God, which is the way it is supposed to be, since it allows you to first clear the board without any losses on your side and then dominate it with powerful flyers like Adarkar Valkyrie. Easy. Blinding Angel adds a special element to the deck, delivering a “lock” that not every deck has outs against. The deck dips into red for Firemane Angel and black for Angel of Despair to increase the Angel count up to 20. When I saw the black cards, I immediately thought “Why not blue for Lightning Angel?”, but black might still be better because it adds Persecute to the mix. Without that discard spell, this deck would not have a chance against the Martyr Proclamation engine.

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by prolepsis9, discussed by Frank Karsten @ www.wizards.com

TRIBAL: Angels - Blinding Angel / Adarkar Valkyrie / Serra Avenger - Persecute

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