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3 Desolation Angel
4 Serra Angel
2 Glory
3 Sustainer of the Realm
4 Voice of All
1 Akroma, Angel of Wrath
3 Chainer's Edict
4 Wrath of God
3 Rout
2 Disenchant
2 Chrome Mox
4 Vindicate

4 Caves of Koilos
11 Plains
10 Swamp

Angelgeddon.

Description of deck by it's author (quoted):
Blow things up. The deck should always dominate the board with creatures, if not, kill all the creatures and try again. WoG, Rout, Edict, and Vindicate keep the board safe for your first angel to take wing. Your best play is to Rout at the end of an opponets turn, then cast a Desolation Angel on your turn. That alone usually spells game over. Unless you have an Akroma in your hand quit playing lands once 7 hit the table, so you can recover quicker from Desolation Angel should that not be enough to end the game.

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by Chainer @ www.cabalcity.com

TRIBAL: Angels - Desolation Angel / Glory - Wrath of God

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