3 Desolation Angel
4 Serra Angel
2 Glory
3 Sustainer of the Realm
4 Voice of All
1 Akroma, Angel of Wrath
3 Chainer's Edict
4 Wrath of God
3 Rout
2 Disenchant
2 Chrome Mox
4 Vindicate
4 Caves of Koilos
11 Plains
10 Swamp |
 Angelgeddon.
Description of deck by it's author
(quoted):
Blow things up. The deck should always
dominate the board with creatures, if not, kill all the creatures and
try again. WoG, Rout, Edict, and Vindicate keep the board safe for your
first angel to take wing. Your best play is to Rout at the end of an
opponets turn, then cast a Desolation Angel on your turn. That alone
usually spells game over. Unless you have an Akroma in your hand quit
playing lands once 7 hit the table, so you can recover quicker from
Desolation Angel should that not be enough to end the game.
|
. |