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Lands:
3 Island
1 Plains
2 Izzet Boilerworks
2 Boros Garrison
2 Flagstones of Trokair
3 Hallowed Fountain
3 Sacred Foundry
2 Steam Vents
2 Adarkar Wastes
2 Shivan Reef
1 Urza's Factory

Creatures:
2 Bogardan Hellkite
4 Court Hussar
4 Lightning Angel

Other Spells:
3 Azorius Signet
3 Boros Signet
1 Sacred Mesa
4 Remand
4 Wrath of God
4 Demonfire
4 Compulsive Research
4 Lightning Helix

Sideboard:
3 Condemn
3 Faith's Fetters
4 Annex
2 Ivory Mask
1 Sacred Mesa
2 Giant Solifuge

Angelfire 2007.

Description of deck by it's author (quoted):
This deck originated from the Blue/Red/White deck that Kenji Tsumura played at the Hiroshima Champs. His deck looked quite appealing, so I set out to tune it. I tweaked the numbers, and ended up cutting the Careful Consideration/Akroma, Angel of Wrath/Resurrection package for more efficient cards. Perhaps the most influential change was made by Quentin Martin, who added more Demonfires to the deck. I have tested over hundreds of matches with this deck, so I'm fairly confident this version is close to optimal. I also played the deck to a second place finish in an online 183-man Thanksgiving 4x Standard event online.

Against control decks such as Izzetron or Solar Flare, you are the beatdown. To your opponent, it might appear as if you are still aiming for a control game, as you run cards like Compulsive Research, Remand, and Wrath of God. But that's wrong. Your actual plan from the start is to lead into a hellbent ten-point Demonfire on turn nine. You play Court Hussar on turn 3 and attack for a couple points. Then you get in for three with a Lightning Angel before it gets killed and proceed to Lightning Helix your opponent for three damage. A Bogardan Hellkite nugs your opponent to an unsafe life total, after which you empty your hand and point a Demonfire at your opponent to finish it without fearing countermagic. It's surprising how often the games play out like that. After sideboard, you take out Wrath of God and Lightning Helix for Annex, Sacred Mesa, and Giant Solifuge, and solidify your aggressive stance.

Aggro decks such as Boros Deck Wins or Zoo are good matchups. You need to take the control role and preserve your life total as well as you can. You stall their development with Remand or a Lightning Helix, and then you clear the board with Wrath of God. You trade a Court Hussar or Lightning Angel for Giant Solifuge, and then put down a win condition (another Lightning Angel, Bogardan Hellkite, Sacred Mesa, or Urza's Factory). You then put try to kill them before they topdeck burn cards, perhaps using Compulsive Research along the way to draw into a Lightning Helix to stay at a healthy life total. After sideboard, you get to remove expensive/slow stuff such as Demonfire and Remand for Faith's Fetters and Condemn and improve even more.

Combo decks such as Dragonstorm or MartyrTron are tough, since you lack disruption and are not that fast. But fortunately, these decks can lose to themselves a reasonable amount of time. Your plan A is that they get mana screwed. You even have Annex after sideboard to capitalize on that. Plan B is that their deck fizzles. They might not draw any of their combo pieces, which will likely happen if they have to take multiple mulligans. It might seem stupid to put this down as game plans, but actually it is your main chance and it surprisingly tends to work more often than you might think. After that, the actual deck comes into play. Against MartyrTron, you can either go for a quick turn 3 Lightning Angel with Remand backup and hope it's fast enough, or you can abuse Sacred Mesa to make more Pegasus tokens than they can handle. Against Dragonstorm, you can Lightning Helix your way up to 23 life, then when they play Dragonstorm for five you allow their Bogardan Hellkites to take you down to 3 life and chumpblock their Hunted Dragon with Lightning Angel, untap and play Wrath of God. After sideboard you also have Ivory Mask protection against Bogardan Hellkite.

The deck is solid, it plays some of the best cards in the format, it is pretty consistent due to the blue card draw, Lightning Angel is pure gold, it can easily mulligan down to 4-5 cards and still win because of all the card advantage, and not many control decks are prepared for four Demonfires. It's definitely recommended.

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by Frank Karsten @ www.wizards.com

CONTROL: Wrath of God - Lightning Helix / Lightning Angel - Court Hussar

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