1 Daring Apprentice
2 Gemini Engine
4 Kiki-Jiki, Mirror Breaker
4 Merchant of Secrets
3 Vulshok Sorcerer
1 Rukh Egg
4 Solemn Simulacrum
1 Triskelion
4 Boomerang
4 Intruder Alarm
4 Thirst for Knowledge
4 Wayfarer's Bauble
7 Island
9 Mountain
2 City of Brass
2 Minamo, School at Water's Edge
4 Mirrodin's Core |
 Alarm
Clockiki.
Description of deck by it's author
(quoted):
Infinite hasty creatures coming right up. Each
time Kiki-Jiki makes a token creature, Intruder Alarm untaps Kiki-Jiki
so you can make another token creature. Isn't that clever? Isn't that
innovative? No? Maybe it's because my new archenemy Mike Flores broke
that combo yesterday. (Who decided my Combo Week column would be on
Thursday, after everyone else already had their turn?!) Mike didn't
build an entire deck using the combo, though, so I will. While my deck
ideally wants to get the Alarm out to go with the Mirror Breaker, it
focuses more on which creatures you can copy for fun and profit.
Creatures with comes-into-play abilities are good. (Copy a Merchant of
Secrets to draw a card.) Creatures with leaves-play abilities are good.
(Copy a Rukh Egg and you'll get a temporary 0/3 Egg token… and a
permanent 4/4 Rukh token.) Creatures with both are very good. (Scott was
partial to Solemn Simulacrum.) Since Kiki-Jiki grants its token
creatures haste, even creatures with tap abilities are fine. If you have
the legendary Goblin and Daring Apprentice on the table, you can tap
Kiki-Jiki to counter a spell.
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