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Lands:
7 Forest
7 Island
4 Simic Growth Chamber
4 Terramorphic Expanse
1 Swamp

Creatures:
4 Llanowar Elves
2 Sage of Epityr
4 Coiling Oracle
3 Dream Stalker
4 Drift of Phantasms
1 Ana Battlemage
1 Citanul Woodreaders
1 Civic Wayfinder
2 Tolarian Sentinel
1 Indrik Stomphowler
1 Deadwood Treefolk
1 Vorosh, the Hunter

Other Spells:
4 Mark of Eviction
3 Utopia Vow
4 Reality Acid
1 Cloudstone Curio

Acidic GU.

Description of deck by it's author (quoted):
What makes Reality Acid interesting (even exciting!) is twofold. One, unlike some of the other cards with vanishing, like Deadly Grub or Chronozoa, Reality Acid's ability can trigger even if there are time counters still on it. And two, its ability doesn't trigger when it's put into a graveyard from play, but rather when it leaves play! This is a huge advantage, since it means that you can force your opponent to sacrifice a permanent if you can bounce Reality Acid back to your hand. If only there was a way for a blue deck to do that ...

Fortunately, there isn't a way, but many, many ways. Dream Stalker, Drake Familiar, and Tolarian Sentinel all spring to mind. If you play with other enchantments (say, Mark of Eviction), Cloudstone Curio will be very strong.

I'm pretty excited about some of the green cards from Planar Chaos, like Ana Battlemage and Citanul Woodreaders (both of which can fetched with Drift of Phantasms). Deadwood Treefolk, thus named because it has the foulest mouth among all of Dominaria's creatures, is similar to Firemaw Kavu in that it has abilities that trigger both when it comes into play and when it leaves play. This makes him pretty ridiculous in the late game, especially alongside Tolarian Sentinel. (As a side note: Deadwood Treefolk + Astral Slide = Best Friends Forever.)

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by Chris Millar @ www.wizards.com

S.C.S.: Dream Acid

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