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Lands:
4 Faerie Conclave
4 Mutavault
1 Pendelhaven
4 River of Tears
4 Secluded Glen
4 Snow-Covered Island
4 Underground River

Creatures:
4 Mistbind Clique
2 Pestermite
4 Scion of Oona
3 Sower of Temptation
4 Spellstutter Sprite

Other Spells:
4 Ancestral Vision
4 Bitterblossom
3 Cryptic Command
4 Rune Snag
3 Terror

Sideboard:
4 Bottle Gnomes
3 Damnation
2 Peppersmoke
2 Slaughter Pact
4 Thoughtseize

AB's UB Faeries 2008.

Description of deck by Mike Flores @ www.wizards.com (quoted):
So How Does Faeries Work? At this stage, Faeries has slid into the more controlling half of the aggro-control style of deck. Where some previous versions of the deck played as many as eight 1/1 flyers for one mana, the current crop of decks run Ancestral Vision as their only "one-drop" and follow up with Bitterblossom (possibly the best card in Standard)... or, card advantage followed by card advantage. Bitterblossom allows the Faeries deck to produce threats without tapping mana on its own turn; should Faeries want to tap mana for creatures, essentially the entire army air force has flash, so Mistbind Clique, Scion of Oona, and Spellstutter Sprite can all come down during the opponent's turn. Of course there will be strategically and tactically devastating opportunities to play each of these... Mistbind Clique can be a Time Walk (or can remove the tribally stamped Bitterblossom from play when Faeries is low on life); Scion of Oona can shorten a race or stymie a removal spell; and Spellstutter Sprite joins Cryptic Command and Rune Snag as a set of effective permission spells, all helping to preserve the tempo of the game as Faeries chugs out threats and holds its position.

Faeries has superb board control capabilities, and has numerous options for controlling the opponent's creatures, from the now ubiquitous Terror to the straightforward—but sometimes very surprising— Damnation, a card that, especially combined with Bitterblossom for built-in recovery, can really erase an opponent's efforts to make any kind of an impact on the game.

Faeries is the consensus deck to beat in the current Standard... If Alex Bertoncini's performance at Star City is any indication, this deck is going to do its share of beating.

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by Alex Bertoncini, 1st place, StarCityGames.com Standard Open Tournament on May 10, 2008, discussed by Mike Flores @ www.wizards.com

TRIBAL: Faeries - Bitterblossom / Mistbind Clique / Ancestral Vision [CONTROL] [HISTORICAL]

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