Lands:
4 Faerie Conclave
4 Mutavault
1 Pendelhaven
4 River of Tears
4 Secluded Glen
4 Snow-Covered Island
4 Underground River
Creatures:
4 Mistbind Clique
2 Pestermite
4 Scion of Oona
3 Sower of Temptation
4 Spellstutter Sprite
Other Spells:
4 Ancestral Vision
4 Bitterblossom
3 Cryptic Command
4 Rune Snag
3 Terror
Sideboard:
4 Bottle Gnomes
3 Damnation
2 Peppersmoke
2 Slaughter Pact
4 Thoughtseize |
 AB's
UB Faeries 2008.
Description of deck by Mike Flores @
www.wizards.com (quoted):
So How Does Faeries Work? At this stage,
Faeries has slid into the more controlling half of the aggro-control
style of deck. Where some previous versions of the deck played as many
as eight 1/1 flyers for one mana, the current crop of decks run
Ancestral Vision as their only "one-drop" and follow up with
Bitterblossom (possibly the best card in Standard)... or, card advantage
followed by card advantage. Bitterblossom allows the Faeries deck to
produce threats without tapping mana on its own turn; should Faeries
want to tap mana for creatures, essentially the entire army air force
has flash, so Mistbind Clique, Scion of Oona, and Spellstutter Sprite
can all come down during the opponent's turn. Of course there will be
strategically and tactically devastating opportunities to play each of
these... Mistbind Clique can be a Time Walk (or can remove the tribally
stamped Bitterblossom from play when Faeries is low on life); Scion of
Oona can shorten a race or stymie a removal spell; and Spellstutter
Sprite joins Cryptic Command and Rune Snag as a set of effective
permission spells, all helping to preserve the tempo of the game as
Faeries chugs out threats and holds its position.
Faeries has superb board control capabilities, and has
numerous options for controlling the opponent's creatures, from the now
ubiquitous Terror to the straightforward—but sometimes very surprising—
Damnation, a card that, especially combined with Bitterblossom for
built-in recovery, can really erase an opponent's efforts to make any
kind of an impact on the game.
Faeries is the consensus deck to beat in the current
Standard... If Alex Bertoncini's performance at Star City is any
indication, this deck is going to do its share of beating. |
|
by Alex Bertoncini, 1st place,
StarCityGames.com Standard Open Tournament on May 10, 2008, discussed by
Mike Flores @ www.wizards.com |