2 Agent Of Masks
2 Blind Hunter
4 Civic Wayfinder
1 Golgari Guildmage
4 Keening Banshee
2 Loxodon Hierarch
2 Nullmage Shepherd
2 Orzhov Guildmage
4 Selesnya Guildmage
2 Glare Of Subdual
4 Mortify
4 Putrefy
1 Tolsimir Wolfblood
2 Recollect
8 Forest
6 Plains
6 Swamp
2 Golgari Rot Farm
1 Orzhov Basilica
1 Selesnya Sanctuary |
  Abe's
WBG Deck.
Description of deck by its author (quoted):
This deck is loaded with goodies. From Glare
of Subdual all the way to interesting flyers, this deck appears to have
a lot of creatures, many of which can cause problems.
Agent of Masks, Blind Hunter, and Orzhov Guildmage can kill players who
think that they can stop your creature horde. Each of these creatures
causes loss of life, so they'll even hit players that are supposedly
protected by things like Worship and Circles of Protection.
I included each of the guildmagi, but I changed their proportion based
on their usefulness. You might occasionally want a Golgari Guildmage,
but it's not that great compared to alternatives, so I just tossed in a
single copy. Selesnya Guildmage is of maximum usefulness, so I included
four. I figured the Orzhov magi are in the middle, so I included a mix
that's in the middle as well.
Putrefy and Mortify are the two removal spells of choice in this deck.
This gives you eight cards that can pop any offending creature. It also
gives you four ways to take out enchantments or artifacts that get in
the way of your plans. Keening Banshee acts as back up removal in many
situations. Similarly, Nullmage Shepherd doubles as backup artifact
removal, just in case you need it.
Banshees and Blind Hunters fly, so you have a bit of evasion. Your
Selesnya Guildmage can pump up your creatures and then you can send over
a flyer or two for a good spot of damage.
I included some of the best creatures going. Loxodon Hierarch is a great
way of gaining life, getting a great beater, and getting a way to save
your creatures all in one. I love Civic Wayfinder in casual games, and I
had to toss in a full set here. I even threw in a Tolsimir Wolfblood.
Tolsimir will pump every creature in the deck except for Banshees.
Selesnya Guildmagi and Hierarchs will get double pumped by Tolsimir.
Plus, he makes a nice creature that you can throw into the breach
without hesitation because he can always make another. The extra
creature can also help with the Glare or Shepherd.
Lastly, I threw in a pair of Recollect to allow you to mine your
graveyard for resources. You have a lot of powerful spells, and bringing
one back should prove seriously damaging.
Obviously, if you have the actual new dual lands, you'll want to put
some in. Operating under the assumption that you didn't, I massaged the
manabase until I came upon the right combination of basic lands and the
new double-tap lands (or whatever you call them).
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