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2 Agent Of Masks
2 Blind Hunter
4 Civic Wayfinder
1 Golgari Guildmage
4 Keening Banshee
2 Loxodon Hierarch
2 Nullmage Shepherd
2 Orzhov Guildmage
4 Selesnya Guildmage
2 Glare Of Subdual
4 Mortify
4 Putrefy
1 Tolsimir Wolfblood
2 Recollect

8 Forest
6 Plains
6 Swamp
2 Golgari Rot Farm
1 Orzhov Basilica
1 Selesnya Sanctuary
Abe's WBG Deck.

Description of deck by its author (quoted):
This deck is loaded with goodies. From Glare of Subdual all the way to interesting flyers, this deck appears to have a lot of creatures, many of which can cause problems.

Agent of Masks, Blind Hunter, and Orzhov Guildmage can kill players who think that they can stop your creature horde. Each of these creatures causes loss of life, so they'll even hit players that are supposedly protected by things like Worship and Circles of Protection.

I included each of the guildmagi, but I changed their proportion based on their usefulness. You might occasionally want a Golgari Guildmage, but it's not that great compared to alternatives, so I just tossed in a single copy. Selesnya Guildmage is of maximum usefulness, so I included four. I figured the Orzhov magi are in the middle, so I included a mix that's in the middle as well.

Putrefy and Mortify are the two removal spells of choice in this deck. This gives you eight cards that can pop any offending creature. It also gives you four ways to take out enchantments or artifacts that get in the way of your plans. Keening Banshee acts as back up removal in many situations. Similarly, Nullmage Shepherd doubles as backup artifact removal, just in case you need it.

Banshees and Blind Hunters fly, so you have a bit of evasion. Your Selesnya Guildmage can pump up your creatures and then you can send over a flyer or two for a good spot of damage.

I included some of the best creatures going. Loxodon Hierarch is a great way of gaining life, getting a great beater, and getting a way to save your creatures all in one. I love Civic Wayfinder in casual games, and I had to toss in a full set here. I even threw in a Tolsimir Wolfblood. Tolsimir will pump every creature in the deck except for Banshees. Selesnya Guildmagi and Hierarchs will get double pumped by Tolsimir. Plus, he makes a nice creature that you can throw into the breach without hesitation because he can always make another. The extra creature can also help with the Glare or Shepherd.

Lastly, I threw in a pair of Recollect to allow you to mine your graveyard for resources. You have a lot of powerful spells, and bringing one back should prove seriously damaging.

Obviously, if you have the actual new dual lands, you'll want to put some in. Operating under the assumption that you didn't, I massaged the manabase until I came upon the right combination of basic lands and the new double-tap lands (or whatever you call them).

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by Abe Sargent @ www.starcitygames.com

CONTROL: Glare of Subdual / Agent of Masks [GROUP]

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Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge and awareness of Magic: the Gathering as a collectible card game (casually, of course). This is a free site based out of Illinois that does not generate any profit for its owner. Magic Deck Vortex is based out of Illinois and has been around since August 2002.

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