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Lands:
12 Plains
4 Terramorphic Expanse
4 Brushland
3 Forest

Creatures:
4 Loyal Sentry
4 True Believer
3 Yavimaya Enchantress
2 Defiant Vanguard
3 Cho-Manno, Revolutionary
4 Voice of All

Other Spells:
4 Scout's Warning
4 High Ground
2 Regeneration
4 Pariah
3 Serra's Embrace

20th Sentry Blox.

Description of deck by it's author (quoted):
One of the new additions to the Core Set that caught my attention was Loyal Sentry, who last appeared in 1999's Starter set. Despite his small stature, this guy is an excellent defender. When he blocks, he gladly gives up his own life so that he can take down an incoming Avatar of Might, Denizen of the Deep, or Phage the Untouchable. Some might say that he takes his loyalty to the cause a little too far, because he also martyrs himself instantly if he blocks a Little Girl. No matter how big or small the attacking creature, Loyal Sentry can destroy it, even if he kicks the bucket, shuffles off his mortal coil, and makes himself an ex-Sentry in the process. Unlike the similar card, Defiant Vanguard, Loyal Sentry destroys itself and the creature it blocks when its triggered ability resolves and not at the end of combat. This is particularly good against creatures with trample.

There are a few cards in Standard that combine particularly well with Loyal Sentry. The first is Regeneration. Plunk this down on your Sentry and he can practice his own special brand of excessive defense every single turn. Of course, this only lets you keep one creature at bay per turn. It seems kind of odd to me that a sentry so loyal would sacrifice his life defending you from one Little Girl, while letting the rest stroll casually by. Luckily, we can help him out by using one of the other new additions to 10th: High Ground. If it worked for Obi-Wan Kenobi, it can work for us.

Now, High Ground is a classic example of a card that "does nothing on its own." I'm not a huge fan of this expression as a tool for dismissing cards outright, since there are plenty of good cards that fit that description like, say, Umezawa's Jitte, Skullclamp, Glare of Subdual, and every reactive spell ever printed. It's just that it doesn't take as much for those cards to "do something." High Ground, on the other hand, needs all the help it can get. To make the most of the ability to block an additional creature, it seems wise to use creatures that make good blockers. That's pretty obvious. Besides the aforementioned duo, Loyal Sentry and Defiant Vanguard, I want to use another pair of excellent defenders which can both be found in 10th: Cho-Manno, Revolutionary (which can be fetched with Defiant Vanguard due to his rebel-ness) and Voice of All. Yavimaya Enchantress, meanwhile, takes advantage of High Ground's mere presence on the board, allowing you to get some offensive value out of what is otherwise a purely defensive card.

Since we're using Cho-Manno, Voice of All, and the Enchantress, I wanted to include a set of Pariahs. The Cho-Manno + Pariah combo is an oldie but a goodie, which also happens to be featured in the white theme deck for Tenth Edition. Serra's Embrace is another fine enchantment, perfect for following up a turn three Enchantress or Defiant Vanguard.

The last Loyal Sentry-helper I want to use, and in fact my main inspiration for this deck, is Scout's Warning. The problem with creatures with purely defensive abilities like those of Loyal Sentry and Defiant Vanguard, is that your opponent can see them sitting there across the table and act accordingly. They can either attack when it's convenient for them, wait for a removal spell, or just wait until they can swarm you. Basically, your opponent is in control. Everything changes when you can flash out one of your super-blockers in the middle of combat. This is especially true if you have one or more High Grounds in play. That's not all Scout's Warning can do, however. Another cute trick you can pull is to flash out a True Believer in response to a direct-damage spell aimed at your noggin. "Sorry, fella. Me have shroud," you might say.

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by Chris Millar @ www.wizards.com

COMBO: Cho-Manno, Revolutionary - Pariah [10th]

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